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Age of Mythology Update 2.8
It's here!
Latest News
Member of The Month: August 2020
Posted by nottud on August 20th, 2020 @ 6:35 p.m.
As we quickly passing through the month of August I am excited to announce our latest member of the month.

Following a victory on the mini adventure scenario competition congratulations to Yeebaagooon! You can read the interview and feast your eyes on some mystery holiday pictures here.

Feel free to speculate on where these are and join the celebration in the forums.
AoMH Mini Adventure Competition 2020: Results
Posted by Yeebaagooon on August 14th, 2020 @ 04:32 a.m.

Rejoice for our mighty scenario design contest has now concluded and results are live. We have 9 entries to the competition.
Results thread.
Member of The Month: July 2020
Posted by Yeebaagooon on July 31st, 2020 @ 12:36 p.m.
We've managed to commit to the revival of MoTM and have another instalment this month, how time has flown.
With the SD competition underway and results pending we do need a little more excitement here.

SO why not feast your ears on the interview with nottud, which can be found here.

Please let us know if you enjoy the audio format or would prefer the old text interviews.
Member of The Month: June 2020
Posted by Yeebaagooon on July 01st, 2020 @ 08:40 a.m.
MoTM returns with a fanfare! Today it is my pleasure to bestow this title upon Roxas.
For those of you who do not know - Roxas was previously MoTM in 2008 and can often be found in the community forum asking various existential questions in the LPW or lamenting over Jamie Oliver.

Due to social distancing laziness, the interview has been conducted in sound format and you are able to listen to it here.
Patch 2.8 goes live
Posted by Yeebaagooon on June 30th, 2020 @ 04:24 a.m.
As of today the long awaited patch 2.8 for the extended edition has gone live! This patch is the greatest one we've had, with loads of new features and appeal for everyone - however you play the game. Our forumers have also had a helping hand in suggesting and implementing features, rejoice!

Quick glance:
  • Multiple crash and desync bugs fixed
  • Optimisation to reduce lag in multiplayer
  • Issues with god powers (especially Chinese) fixed and improved
  • Rendering and graphic improvements
  • Several new cheat codes
  • New random map
  • Loads of new triggers and exciting features - see nottud's posts in SD for more.
  • Tributary Travels Cinematic
    Posted by Yeebaagooon on June 28th, 2020 @ 08:26 a.m.
    Cinematographer extraordinaire Anraheir delights us once again with another expertly crafted cinematic. Tributary Travels follows a pharaoh carries a holy relic to the source of the Nile in hopes of lifting a curse from the land of Egypt and its people. In true style each scene is masterfully crafted and an eyecandy delight in itself. It's truly worth watching as loads of incredible tricks are used.

    Be sure to check out the cinematic here!


    Mini Adventure Contest: One month to go!
    Posted by Yeebaagooon on June 19th, 2020 @ 10:11 a.m.

    Our scenario design competition has now received three entries, and with many more to be expected it means it looks like all the prizes for the contest will be unlocked.

    You can still enter if you have a free forum account, but now the deadline is one month away - so why not put all this lockdown time to good use?
    The brief for this contest is to develop a 100x100 mini adventure map! You have three months to submit your entry - and the full rules and instructions can be found here.
    Patch 2.8 Scheduled Beta Testing
    Posted by nottud on June 09th, 2020 @ 12:08 p.m.

    Hey everyone I bring this update from the FE devs regarding testing the 2.8 BETA patch:

    We've noticed that some people are having a hard time finding games on the public beta patch branch we'll be organizing some games this week to make sure we can have as many people testing the branch.

    To be sure to get as much information out of these test games make sure to enable recorded games! Recorded games really help us figure out bugs.

    The schedule can be found here.

    Please leave a comment if you want and are able to join.
    And if you cannot join because the time scheduled doesn't work for you then leave a comment with a time when you are able to play some games and we'll see if that time works for us or some other people.
    Cherub nottud
    Posted by Yeebaagooon on June 07th, 2020 @ 11:03 a.m.
    With the contest in full swing and new patches dropping frequently, we are delighted with the new activity in SD. So it's time to hunt some new wings.

    If you've run into some problems in the editor, chances are you've sought help and nottud has come to your aid. Having an extensive decade plus legacy discovering untold mayhem, trigger tricks and functions - he now find himself making new programs that challenge the fundamentals of the game itself.

    I'm thrilled to have him on the AoMH team and look forward to more installments of game breaking sorcery.

    All praise and glory to nottud.
    Patch 2.8!
    Posted by Yeebaagooon on May 26th, 2020 @ 5:50 p.m.

    It seems we have a new patch on the block and this is an exciting one!
    For starters, there are some long awaited crash and balanced changes. As if that wasn't good enough there are some very interesting new features such as raising water, changing terrain in editor and forcing player gods.

    There have been added script functions for designers along with these changes, and I was expecting them to be abused by nottud - but the madman has already gone and released a trigger pack for it! His thread can be found here.
    Official link to the full changelog is here.

    I'd be really interested to see some screenshots of what you can now do! It is strongly encouraging to see the developers start to add features for scenario designers. Please post away.
    What, looking for older news? Try the archives