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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » 2 more questions
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Topic Subject:2 more questions
RedScorpion4Ever
Inactive
posted 01 July 2012 06:57 AM EDT (US)         
_

[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:17 PM).]

AuthorReplies:
Zenophobia
Irrational Fear
posted 01 July 2012 08:13 AM EDT (US)     1 / 6       


2)http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,21025,30,365

And you can use the modify protounit trigger.

[This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]

[This message has been edited by Zenophobia (edited 07-01-2012 @ 08:15 AM).]

perpetual_n00b
Immortal
posted 01 July 2012 09:53 AM EDT (US)     2 / 6       
You can use Transform ALL units on map to change the Spy Eye into something that will disappear (e.g. Ragnarok FX), but this will destroy the Spy Eyes of all players so is best used for single player

<Effect name="Transform ALL units on map">
<Param name="from" dispName="Change units from" VarType="protounit">meteor</Param>
<Param name="to" dispName="Change units to" VarType="protounit">anubite</Param>
<Command>unitTransform("%from%","%to%");</Command>
</Effect>

This is how you would set up the timer:
Trigger - Spy_Eye_Timer
[x] Active
[_] Loop
[_] Run Immediately
Priority = High

Conditions
God Power Active
Power = spy
Player = 1

Effects
Counter: Add Timer
Name = spy_count
Start = 30
Stop = 0
Message = Spy Eye
Trigger = Spy_Eye_Destroy

Trigger - Spy_Eye_Destroy
[_] Active
[_] Loop
[_] Run Immediately
Priority = High

Conditions
God Power Active
Power = spy
Player = 1

Effects
Transform ALL units on map
From = Spy Eye
To = Ragnarok FX (or any FX that disappears)

Note: Transforming Spy Eye can be used as an alternative to the attach effect that uses Relics

[This message has been edited by perpetual_n00b (edited 07-01-2012 @ 09:56 AM).]

Ghostoo
Mortal
posted 02 July 2012 05:46 PM EDT (US)     3 / 6       
you could transform all spy eyes into a changable unit such as invisible target and then change all invisible targets back into spy eyes if it's not their time to disappear yet. it'll just destroy the 1 spy eye you want with leavign any others out there
RedScorpion4Ever
Inactive
posted 02 July 2012 05:59 PM EDT (US)     4 / 6       
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[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:17 PM).]

TAG
That AoM Guy
(id: aom expert)
posted 02 July 2012 11:59 PM EDT (US)     5 / 6       
Adding a negative in front of the number will let you do that. I can't recall if that makes it go faster or slower but I do know it does something other than what would happen if it wasn't there. Experiment with changing the number and you can change the speed.

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For live help with me, enter this chatroom. If I'm not on you can leave a message.

[This message has been edited by The AoM Expert (edited 07-03-2012 @ 00:02 AM).]

youbar
Mortal
posted 07 July 2012 07:04 AM EDT (US)     6 / 6       
Hi RedScorpin4Ever.
I used to be like you. Like every new person. Everyone was like you once. However, could I please direct you to the questions thread:
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=13&tn=29102&f=13,,,20&st=650
Your questions will be answered a lot faster there and it will gain you more respect. Anyway, apart from that good luck with your scenario. I'll be sure to test it - if I can find my AoM cd. I swear I will punch my fist through this screen if I do not find it soon.

EDIT: Continue to use this thread until your question is solved though.

[This message has been edited by youbar (edited 07-07-2012 @ 07:05 AM).]

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