Not that ES listens to me, (probably a good thing!) but am I alone in thinking that Scorps would be valuable with the addition of 1. More armor, plain and simple. 50% hack, 40% pierce isn't much for a Heroic-age 500-hp melee myth unit. Compare to the Classical Minotaur (60/50) and Einherjar (70/60), but unlike them the Scorp has no crush damage ... it's a pure melee machine. 2. Change the sting to a single-target kill attack (non-hero human or animal targets only), like the Minotaur. Leave the green glow for aesthetic appeal. I'm assuming ES intentionally made the special attack weak, but why? I want more for 25 Favor in Heroic. 3. Change the sting from a poison attack to a 25-point pierce attack, with an increased rate of usage. Few human units have good hack armor Personally I'd like to see #2 the most. I'd rather see the Scorp remain an opportunist rather than in the middle of things soaking up damage. I enjoy combat micromanagement, even to the level of individual myth units, and would be happy with that solution. Any one improvement would be nice, though. -BSR [This message has been edited by BSR (edited 02-24-2003 @ 02:29 PM).]