The Jormund Elver doesn't seem to have a < 1 damage multiplier against Priests (heroes in general?).
I just played a long game in which a 200 food 14 favor Loki Jormund Elver was basically doing 40 pierce damage agaisnt a Priest. It's bad enough that the Hammer Ships are crap against them but now I am finding out that 500 gold worth of priests die to a single Jormund Elver.
They also kill Hersirs. In the campaign scenario which you are fighting vs norse MUs to gain access to Dwarven Foundry in a cave, there are some Jormund Elvers in the river. They caused some troubles to my melee Hersirs and Valkyries.
They are pretty strong in terms of attack, yes, like a MU war galley of sorts. But they aren't much good for anything except killing units on the shore it seems.
That royally sucks... ES people please read this and take action accordingly. Naval MU's in AoM are a screw. Your balance testers didn't do their job in this area at all.
The Jormund Elver can kill the Argo and everything else as well. The Kraken can also kill the Argo. The Kraken also kills other sea MU's like the that Naval Transport MU the Egyptians get using thier special. The Kraken's special recharges way too fast and they are regular attack is high enough anyway and they are not slow like the Cyclops. The Cyclops takes ages to execute it's special while the Kraken does it's special in a second. Please fix this crap.
[This message has been edited by kamrantu (edited 03-30-2003 @ 10:52 AM).]
Bazz Lightyear Mortal
posted 30 March 2003 10:54 AM
EDT (US)
5 / 8
water-myth-units just don't have a good counter and that they can kill priests is rediculous!
plz do something about that es.
Vishruth Mortal
posted 30 March 2003 02:23 PM
EDT (US)
6 / 8
I remember reading from one of the ES posts that the Kraken will be taken care of (maybe even underpowered... who knows?) in the 1.05 patch. All we have to do is suffer silently till it's out.
Cheesewiz HG Alumnus
posted 30 March 2003 02:35 PM
EDT (US)
7 / 8
great. more nerfing of the norse to come, i'm screwed.