For example:
Early screenies/graphical features
-less blue night lighting on Greek fort, which looked realsitic and beautiful.
-Larger ships and MUs (maybe we could at least get thsoe large attacking transport ships in the Mythic Age or let heroes board the Argo to increase its attack etc). The Kraken of AusGamers was good, because it was underwater mostly and larger than the Kraken now...looked a lot bigger.
-Eye candy like waterfalls, torches, more natural darking around water (how come it's squarish in AOM sometimes these days?)
-flight of arrows shown -this was such a cool looking feature I hate it how it's not in AoM anymore, minor though it is.
-Wind moving trees, etc
-Reeds on farms for units to walk through
-Water units can walk through. Actually this is only with Nile land put under the water or grey stone put under it. It's very hard to recreate that cool River Crossing type screenie. -More aesthetic units and waves and GPs: Units were MUCH easier to distinguish in early screenies, waves were more aesthetic and cool-looking, the Rain GP shone light and had clouds in AusGamers demo. -Unit shivering in snow, sweating in desert, etc-seeing as ES boasted about this a fair bit, I'm wondering why it's not in. O_o -Better sound, swords clashing and better sound when attacking buildings (expected from AOC) -Previous medusa sound, avenger and frost giant art were slightly better. The avenger looked less weird and the frost giant looked more huge and divine (no outlines around eyes etc which make it look cartoony and like an old man). -Egyptian monuments like stone sphinxes, special obelisks and small pyramids. Just makes it seem more variable than black statues. (Largest one can remain Ra's wonder) Gameplay features -Wonder Race, Regicide,(both expected from AOC-wonder race was mentioned by Bruce Shelley at Ausgamers) and Golden Fleece! 'In this epic adventure, you have to find and control all the Golden Fleece to win.' (I downloaded Vachu's text editor and I saw that little line, or something similar to it). -Better pathing like that in AOC-many don't use MUs simply because getting them to the front line is hard what with them struggling to get through a gang of hoplites. -Those large attacking transports, maybe added now as only in the Mythic Age, with strict creation regulations. They should be expensive, take a long time to build, cost favor, and be able to change into the mightiest of siege ships/mightiest of hero ships depending on what units are put on it. You can only build a max of 3. Some ideas: -Hero ships like the boats of Ra, Skidbladnir and Baldr's boat, ship of fingernails, Hatshepsut's ship (mighty adventuring ship that can trade/generate gold). -Special buildings (Shrine, shipyard, etc). As far as I know, the sipyard was a dock, but this gives me an idea. What if in the Mythic Age, all gods can build special buildings to their culture? Like shrines/oracle shrines for Greeks which have nice long LOS and can generate favor and train heroes/a special godspecific MU and reveal aprts of the map for a cost); a Palace which trains guards and special named heroes for Norse/Egyptias. The Norse palace is called a Winter Hall. ^ BTW that special buildings idea was half idea half expectation from Ausgamer files and same early screenies-we all saw the shrines and shipyards at least. Comments? Questions? Any and all are welcome! Edit: Clarifications done. [This message has been edited by Mithrandirdragon (edited 07-22-2003 @ 11:19 AM).]
-Relics on islands, special culture ship properties. Egyptian ships are stronger, more expensive, greeks have faster better armored ships, Norse get cheapest, best attack ships, atlanteans get best LOS and overall (defence, attack, etc) ships? basically more water use. Trade ships would be nice too. And maybe give fishing ships attack to hunt whale/get food from dead naval MUs.
Heroes can include Setna (younger, with blade and amulets), Se-Osiris (his magician child, with divine eyes and a lock of hair to his side), Beowulf, Thialfi (fast hero), etc.