some say that this iaa game where if you don't rush you lose.but i think that the definition for a "rush" sould be differnt in AoM.i think that this game was made to be played in the classical age ,and is very, very fast paced.a 7:00 attak or raid is exspected and is no rush, but is very normal in a 1v1. a true rush is getting to classic at 4:30,and sacraficing econ in hopes of damaging their beyond repair.
just what i think,
GoW
to choose doubt as a philosophy of life is like to choose immobility as a means of transportation.[This message has been edited by GOD_OF_WAR (edited 07-30-2003 @ 00:19 AM).]