AoM is 'Real Time Strategy Game'. Which means, execution of commands in every computer (player/ programming) and/ or human (player/ users) happens in real time clockwork.
(Quoted)"... but with what I'm talking about you could watch the attack for a couple seconds ..."
I don't agree because every minuskull of seconds is precious, none deemed to be wasted.
(Quoted)"... and then it would switch back to the regular minimap."
Will cause unnescessary data transfer and lag, specially during multiplayer games.
(Quoted)"... and if it's just a couple petards (or AoM's equivalent), you don't have to get down there."
Irrelevant. Please take consideration of Fog of War factor, specially in rts games. Without it, AoM becomes to predictable and less challenge.
Anyway, Baja's idea is quite interesting. Maybe ES will take note in the future. (ESDeath_Shrimp by order)
NOTE : How about 'Alarm Button', where we could pin point every anemy attack location, without wasting much time looking for it. Example Starcraft - Press 'SPACE' bar automatically locate any enemy upon contact.
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