*sigh*
How much have you read on EE?
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1. No Houses -- Many people think this is just a nuissance. However, a skilled player will never get "housed" and the straegy of killing houses is no longer necessary. |
Wrong, there are houses and they play a very important role in the game. If your units are fighting within the radius of your houses they get defense and moral bonuses.
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2. 14 Ages -- A game with 14 ages could take ~5 hours to complete. But since you are able to choose with epohcs you want, 90% of the games will be the last "age" and the first 2 ages will be non-existant |
I don't understand this at all... I know of several people looking forward to an AoE-like game starting in the 1st epoch, but then again I know others hoping for big WW2 Atomic Epoch battles. You get to tailor the game to what you want to play.
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3. Resources Don't Expire -- With a population limit of 400 per player in a 1v1 game, what is stopping me from putting 100+ villagers on each gold patch? |
Some resources do expire over time.
And you can only put 6 villagers at a time on an individual gold patch.
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4. Every Civilization gets every unit -- What's the point on having different civilizations then?!?!? Without that balance will be *IMPOSSIBLE* and 1 civilization will be superior and everyone will pick them. |
You really don't know much about the game, do you?
You can tailor the civilization you want to play by adding points to different areas. You want a civ strong in snipers and fighters? Okay, throw some points into them.
Playing a Bronze Epoch game? Heap some points on swordsmen.
Or, to make things easier on you, you can just pick one of the 'preset' civilizations that ship with the game.
In vino veritas