They gain 5% more hack armor.
The new Rc status will be:
Hack damage 8.HP 105.HA 20%,PA 34%.
I asked matty why such a change.
He said since in XPack every civil can build TC in classic,Norse wont be willing to mass RCs.They need builders.
However,I think rushing will beat booming if booming side has no good unit to counter rushing.
I dont have good sense about Atlanteans units yet.Let's think about old civils.
For greek,the available option is Hippikon or hoptlite for against RC.In AOM hippikon lose to RC popwise and cost wise.Hoplite may win,but when you want to mass hoplite,you need a lot of food and will you still have enough resource to grab extra TC?Even if you have that much resource,can your villagers finish the building before the massed RC coming?They are fast enough.with raven's help,it's easily to get LOS on 2 TCs.Further more,in Patch 1.07 you will lose resource for losing partly built buildings.I suspect that is also implemented in Xpack.
For egypt,RC beat both spearman and camel pop effectively,makes Egypt has no counter units for RC in AOM.Now the situation is even worse.
All on all,the purpose is to beat opponent,not grabbing TC.
When you have extra TC,but has no right unit to counter opponent's unit,it will be terrible.
Also TheMoonGoat said,Thunder hooves is nerfed.Originally it give Rc 20% more HP,now only 10%.
Let's check the hack HP of a RC between AOM and AOMX.
Regular RC(AOM): 123.53
Regular RC(AOMX):131.25
Meduim RC(AOM):135.30
Meduim RC(AOMX):143.75
Regular RC with thunder hooves(AOM):148.23
Regular RC with thunder hooves(AOMX):143.75
Medium RC with hunder hooves(AOM):160.69
Meduim RC with thunderhooves(AOMX):157.5
With thunderhooves,old RC will win 3 to 5 HP,however,without it,RC will win by 8.
I think RC will be a even bigger issue in AOM Titan.Even Norse players admit RC is overpowered units but it's compensation for weak TA(sb also say ulf which I dont think so).
But ES make the imbalance even larger by boost RC and weaken TA,which sound wierd to me.
What do you think?