Though I regard this patch change suggestion as very constructive one,I would like to see something changed more carefully:
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Add a 50 food cost to Egyptian town Centers making them Cost 150 food and 400 gold...this makes them cost the same in terms of "Resources" as other Civs Town centers.
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Egypt's villager build much slower.That's enough to cover the TC resource cost difference.
Actually in AOT,TC cost difference between egypt and Norse/Greek is smaller than AOM relatively.
Leave it alone.
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Reduce the Mininos of Ancestors Damage against buildings(Much like they reduced Set's animal bonus against buildings) this way...A+E is still very effective against units...but won't take a Tc bye it's self...this i feel balances Isis out without killer her like they did Ra Leave Isis monuments Alone...it's what makes her Unique to Egypt...it's her "Main" Bonus...very "Vannilia" military means Isis "Needs" this bonus...without the GP Blocking Monuments...Isis is at her oppoents Mercy..leave the monument Blocking Range alone...it's not Like Monuments are cheap...they are "very" Expensive...so they should have a good GP blocking Range...
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Make minions get a penalty on building is a good idea.But maybe make the penalty only on TC,but not other buildings.Otherwise minions will be somewhat useless.
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Reduce Mercenaries Lifespan bye 2 Seconds...that way...they can be used for Defense..but not for attacking unless your really "close" to opponents town...so they can do what they are intended to do and that is "defend" not attack
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It wont make much difference.Do it or not,not big deal.
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Make Cherio-Balista do "less" Damage to Spearmen..that way Egypt has way to counter Cherio-Ballista in classical but don't reduce it to the point the cherio won't counter the spearmen...just enough that the Spearmen has a chance to kill it...but not enough where Atlanteans can't counter Spears...very thin line i think
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Actually give slinger a bonus on chiero will be better.If chiero cant kill spearman effectively,then egypt can mass spearman to kill atlanteans.
You see slinger get bonus on all infantry-counter,why not slinger get a bonus on chiero?
now on to Norse
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Decrease Raiding Cav Hack Armor bye 5%
Decrease Raiding Cav Training time some so norse can effectivly Counter and not be so easily "outnumbered" Bye Turma's
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We all know in AOM RC is overpowered.This change will bring RC back to original AOM status which make RC overpowered again. A big No to this.
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Increase Throwing Axemen Attack bye 0.5
Increase Throwing Axemen Attack vs Myrmidons,Murmillo,and Fanatics...give Throwing Axemen a 2.8 Damage Modifier..and 2.0 against all other infantry
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As I said,Norse really dont need boost atm.TA kill infantry fast enough already except atlanteans infantry.If anything,give TA a better bonus attack on Murmillo and Kata.I dont believe ES will give TA attack back to 5.0.But adjust the multiplier on kata/murlimo is possible.
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Slightly decrease the Cost of Norse hillforts
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Hillfort is still the cheapest castle in AOT.Leave it alone or increase hill fort build time along with a cost reduce.
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change Odins Hillfort Bonus on Jarls from 10% more hp to 15% that way...Odins Jarls are "Strong" but not OP
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Odin jarl was overpowered and balanced now.Leave them as they are.
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Give Ulfsarks a 1.0 Damage modifier Against Cav...makes them .1 less then Spearmen..but seems Fair to me...they cost slightly more then Spaermen...and blow chunks against Cav till Bragi's Swine Array tech..feels a 1.0 Damge modifier Against Cav would give Norse a Viable Cav Counter in classical
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Ulfsark beats cavalry slightly better than spearman already and also slightly better than spearman in doing most other things.They are also slightly more expensive then spearman.They are fine.
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Greek
Reduce thew cost of Greek Docks..i think they are 125 wood right now(not sure) but i think Greek docks should only cost 100 wood(if they allready do then i am sorry im not much of a greek player)
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It's already changed.
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Reduce the cost of Lumber camps and Mining Pits-make them cost only 40 wood instead of 50 wood.
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It's doable.
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Slightly "decrease" hippikon Training time in classical Age for Greeks
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The training time is OK.No need to change.
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Increase Greek Fortress HP's(Since it is most expensive it should be tougher then it is)
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The fortress HP is OK.
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Fix Hotkey so u can hot Key Unique Units from Barracks,Archery Range, and Stable
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No idea.
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Zeus Barracks should cost 10% less wood to build, and Hades Archery Ranges should cost 10% less to build, just like Poseidons Stables
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Agree.
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Hades should get "Water" Shades meaning Some Ships that are killed return to the dock as "Ghost Ships" these Ghost Ships are weaker then regular Ships...but give Hades some punch in classical water wars as we know he struggles
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Does dead boat send shades? If it does,then no need to get ghost ships.Otherwise,it's a good idea.
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Zeus's Myth Units should have 10% more Hp's and 10% more attack(This puts him on Par with Poseidons Milita and Hades Shades)
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Ahh,no.Zeus get better favor rate to compete.
I would add two things to nerf greek a bit:
1.Colossus.I hope ES change colossus favor cost to 35 to slow down colossus spam.In myth age,Zeus colossus spam is too hard to stop now(you may argue to myth age is hard for zeus.Yes,but someway to counter those is still required.)
2.Gastrop.Gastrop+Hypapist is next to impossible to counter for Atlanteans.Atlanteans get 3 archer counters.turma,which has only half of gastrap's range cant do the job because of too big range difference.Destroyer,slaughtered by hypapist before they reach gastraps.Contaruis,I dont have much experience but this unit has low pierce armor so it is not good counter imo either.
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Atlanteans
Decrease Turma Pierce Armor bye 5% from 30% to 25 %...Balances the Turma Perfectly
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Agreed(maybe give them *3 bonus on slinger and pelpast too).Unlike slinger and pelpast,turma is very fast so they should lose to those pure archer counters.
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Make Researching Crenellations "affect Turma's" as well as Cav
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Agreed.
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Decrease Katapeltes Hp to 100 even..but leave Cav bonus alone...this makes Katapeltes a "great" cav counter like it's supposed to be but not a Generic unit..Thus forces Atlanteans to have to Make More Murmilo's if opponent is not using Cav
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Agreed.
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Increase the Cost of Promethians bye 10 gold
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Promothean is not too big problem.Valor is the problem.
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Increase Carnivoa Hp and attack and make it's arms have more Range...a Range of 12 would work...Makes Oceanus Viable and would give Gaia the needed boost she needs to be competitive with Oranos and Kronos in Classical
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Nobody uses this.But dont boost it's attack.Increase the HP only.
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Increase Contarious Pierce Armor..a Cav with 15% Pierce Armor is Patheitic for a 3 pop unit...a 5% increase in Pierce Armor and a 5% decrease in Hack armor makes the contarious good and will make it more used...10% Hack Armor and 20% pierce Armor for the Contarious puts it right "In Between" the Raiding Cav and the Hippikon...not as much Pierce as Raiding cav...not as much Pierce as Hippikons
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I dont have much experience on this unit,but hope not get another RC like unit.
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Decrease the Cost of Converting Atlantean units to Hero's-as it is now..once u run out of Valor(or if your Gaia with no Valor) mass myth units become an issue...as it just cost too much to covert those Hero's and u will fall behind your opponent...decreasing the Cost of Atlantean Hero's will make it even but not OP
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Agreed.Of course it has to be done with a valor nerf.
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Valor cut to 2 use...but Converts more units to Hero's...Converts 5 units instead of 4 per use...that way Atlanteans get 10 free Hero's instead of 12...not Nerfed completly but "Balanced"
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I have discussed with my clan friend before.According to the status page,on average a player get 6 heroes in a game.Valor made atlanteans(kronos/oranos) never pay for a hero on average.It makes kronos/Oranos player never worry about opponent's MU and become overpowered. IMO valor should be seriously nerfed but atlanteans hero price should be decreased too.
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Spider Lair-as of right now this GP blows...either have it make more Spiders or make it beable to "eat" Hero's...as it is now...what's the point..u say they shouldn't beable to eat Hero's..well the Spiders "aren't" myth units...u can't control them...spider Lair should do what it is intended to do and that is "Eat ANYTHING" that walks over them except Villagers and Non-military units like Trade Carts...actually makes this GP worth using also it should be able to be used on Water making "Octopusses" instead of Spiders on water...the Octopusses do the same as the Spiders do on land...they swallow ships...would make Spider Lair "useful"
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Spider lair is not bad at all.It can eat up to 4 units each cast and cat cast 3 times.What else do you expect from a classic god power?
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Shockwave-Reduce use to 2..in return give shockwave a Larger Area of effect...thinks this would even out Oranos
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It's an archiac age god power.Winning one battle is enough for an archiac age god power.Winning two is already too much.If you make it affect larger area,it will be ever overpowered.
Just reduce it to 2 times,and make it affect less area.
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Taske away "Some" of Oranos Speed bonus..i'd say about 0.2 of it..they are more then "slightly faster" especially the Turma's..now if Oranos Turma's had a speed of 5.25 instead of 5.50...they would still be faster then other Turma's and still be able to Raid effectivly and run from infantry..but would atleast be "easier" for Cav to catch them
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The actual bonus is 10% of speed to all human military units.This is what oranos deserves.If shockwave and valor are nerfed to balance point,the speed bonus will be the only meaningful thing for oranos player.Leave it.