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Age of Mythology Heaven » Forums » Strategy and General Discussion » Could Heros be the Monks?
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Topic Subject:Could Heros be the Monks?
ArrangedEarth
Mortal
posted 13 October 2001 05:24 PM EDT (US)         
This just came to me...could they be? Look at the Jedi in SW: GB. They are very strong, convert, and pick up relics (dunno about healing).

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AuthorReplies:
Clarissimus
Mortal
posted 13 October 2001 05:25 PM EDT (US)     1 / 12       
That would be a cool idea. Here's another question: Can the "monks" (whatever they turn out to be} convert mythological units, or just normal units?
deadlydentures
Mortal
posted 13 October 2001 05:33 PM EDT (US)     2 / 12       
I'm not into that idea. I'm not sure if monks will even be in the game

The opposite of love is not hate, it's indifference.
The opposite of art is not ugliness, it's indifference.
The opposite of faith is not heresy, it's indifference.
And the opposite of life is not death, it's indifference.
ArrangedEarth
Mortal
posted 13 October 2001 05:52 PM EDT (US)     3 / 12       
It's not an idea, it's a "could-be"

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alLan Mandragoran
Mortal
posted 13 October 2001 05:54 PM EDT (US)     4 / 12       
if they DID have monks, maybe if you converted a bunch of units with the norse it could get to be a hero!heehehe dumb huh?
ArrangedEarth
Mortal
posted 13 October 2001 06:10 PM EDT (US)     5 / 12       
About MUs being converted: I think MUs will have more resistance against conversion then normal or there could be a cheap tech for MUs that gives MUs more resistance.

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mikey
Mortal
posted 13 October 2001 08:36 PM EDT (US)     6 / 12       
I dont think myth units should be converted, Or if they can it should take a lot of time from alot of monks. Think of it from two perspectives.

1) Myth units are supposed to be very rare so they will probably be expensive and hrad to get. If you relying on your myth unit the last thing you need is for a couple of monks to esily convert your unit.

2) If units could easily be converted then every time you send a myth unit into battle you loose it to the opposition as most players would try to convert it. You now face not only their myth units but your own. The only counter for that is monks which you use to take you myth units. Eventually all players stop building myth units and build monks instead. The whole point to having myth units is lost.


The first casualty in war is the truth.

Alcohol is the cause and solution of all lifes problems. - Homer Simpson

History is always written by the victors

deadlydentures
Mortal
posted 13 October 2001 08:42 PM EDT (US)     7 / 12       
I just got done playing a game of AOC.
And the damn computer kept using Monks

ES. Don't put these in the game!


The opposite of love is not hate, it's indifference.
The opposite of art is not ugliness, it's indifference.
The opposite of faith is not heresy, it's indifference.
And the opposite of life is not death, it's indifference.
ArrangedEarth
Mortal
posted 13 October 2001 08:48 PM EDT (US)     8 / 12       
You can only have one Hero at a time. If Heros are the monks then it shouldn't be too much of a problem...

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deadlydentures
Mortal
posted 13 October 2001 09:18 PM EDT (US)     9 / 12       
Quote:
You can only have one Hero at a time

Not true.
Quoted from Gamespot:
Your culture and civilization also determines what type of hero you can build. Heroes are a new type of unit in Age of Mythology, with greater attack and defense than normal units. Each civilization's hero unit is a little different, but all are equally powerful and important. Each culture will get heroes in different ways. The Egyptians, for instance, will start with a hero. The Greeks will have to create heroes at their town center. The Norse won't build heroes but will instead get to create them when regular units fight in battle. When one unit accumulates enough kills, you'll be able to upgrade it to a hero. The designers are considering having different ages yield different types of heroes, such as an archer hero, an infantry hero, and a cavalry hero. The plan right now is that heroes will at least get extra hit points and stat boosts when you advance in age. After all, they are important units that you want to keep with you as you advance through the game. In addition, the heroes will be different, depending on your civilization and culture. We don't have the details yet, but we will have them when we unveil each civilization showcase. What we do know is that for now, the plan is to allow the Egyptians only one hero and to allow the Greeks and Norse to build multiple heroes. To make up for the deficiency, the Egyptian hero will of course be more powerful.

The last couple of lines are the important ones
I hope this clarifies anything

The opposite of love is not hate, it's indifference.
The opposite of art is not ugliness, it's indifference.
The opposite of faith is not heresy, it's indifference.
And the opposite of life is not death, it's indifference.
ArrangedEarth
Mortal
posted 13 October 2001 09:42 PM EDT (US)     10 / 12       
That could have very well change because of being able to rush with the eygptian hero.

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deadlydentures
Mortal
posted 13 October 2001 10:11 PM EDT (US)     11 / 12       
only certain god attacks are available in the first age
Also as this says, the hero is weaker in the first age, and gets stronger with every new age.
No great danger of any massive rush with just one hero

The opposite of love is not hate, it's indifference.
The opposite of art is not ugliness, it's indifference.
The opposite of faith is not heresy, it's indifference.
And the opposite of life is not death, it's indifference.
Imperial Wizard
Mortal
posted 14 October 2001 03:19 PM EDT (US)     12 / 12       
I think that the Egyptian hero should be a priest. This will destroy the hero rush as he could convert one vill and be minced by 10.

Not all old men in ragged coats are bad old men; some are bone-and-bottle men, and have little dogs of their own, some are gardeners, and a few, a very few, are wizards prowling around on a holiday looking for something to do.
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