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Strategy and General Discussion
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Age of Mythology Heaven » Forums » Strategy and General Discussion » siege and buildings and stuff
Topic Subject:siege and buildings and stuff
posted 14 October 2001 00:37 AM EDT (US)         
i just got this idea, that maybe in AoM fire should be a strategic element. Like in AoK, when a building was damaged a certain amount, it looked like it was on fire, but the fire didnt DO anything. I think it would be kinda cool if when a burning catapult stone, or ballista bolt, or even a burning arrow hit a building, it had a certain chance of catching fire. Of course the chance of a catapult starting a blaze would be bigger than an arrow's. And maybe villagers could put out the fire, it would add more strategy into the use of siege weapons. Buildings would burn at a certain rate, and if MORE stones/bolts/arrows hit them they might catch fire again, having a bigger blaze and taking damage even faster. Forces the defender to actually defend his town, since in theory one catapult shot into each building could destroy them, if he isnt careful. Maybe add a new building: wells, and they cant catch fire and villagers get water from them when putting out fires. So if you build wells strategically, you can put out fires no problem, but if you dont build any wells nearby, it would take forever to get water to put on the building, and the building would be destroyed. Also walls and towers should be imperivious to fire, and have alot of pierce armor (it was kind of wierd in AoK how arrows could destroy a stone wall). so anyway what do you think?
posted 14 October 2001 05:07 AM EDT (US)     1 / 5       
I know that this idea came up several times during AOK's development. I think it was actually in the game at one point, but was taken out because it wasn't "fun". (not sure exactly why...perhaps the added microing to repair buildings/put out fires)
posted 14 October 2001 05:59 AM EDT (US)     2 / 5       
I think that spreading fire won't be fun (it's good only for Simcity ), but fire can have an effect on the game:
- "chemistry"(/"alchemy") tech will give archers more damage vs. structures/ships/siege weapons.
- seriously damaged (=burnt) buildings will stop functioning, or work slowly. (just like seriously damaged towers in AoK can't garrison units)
- seriously damaged structures (except walls and towers) will lose hit-points automatically (like Terrans in Starcraft, just slower).

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posted 14 October 2001 08:05 AM EDT (US)     3 / 5       
I'd like it, and so water would also become important, I always missed the importance of water.Maybe u could not only build wells, maybe also mills for example only at rivers and lakes, so the control of rivers and lakes would be more improtant and the game more real!
posted 14 October 2001 01:07 PM EDT (US)     4 / 5       
Really nice idea! But yeah, I can see that there could be some game balancing issues. HOPEfully, ES could come up with some ways to make it *fun* in AOM. I've always been fascinated by flaming arrows .

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posted 14 October 2001 04:49 PM EDT (US)     5 / 5       
Too much micro! I think it would be fine to keep it the same in aom as in previous games.

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