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Strategy and General Discussion
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Age of Mythology Heaven » Forums » Strategy and General Discussion » tooltips/rollover gather rates, vs, bonus/penalties
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Topic Subject:tooltips/rollover gather rates, vs, bonus/penalties
xentelian
Mortal
posted 10 April 2005 11:35 AM EDT (US)         
Someone in general forum had asked me once why villager gather rates seemed incorrect when he had a couple of economy upgrades. This is the reason.

The values shown in techtree or onscreen rollover help are INITIAL values. If I put code in to display proper value it would required that you have villager selected. Also, if someone was just looking through techtree and not presently playing a game, all they would see is the code and not the proper value.

******************

Regarding bonus/penalty info:
Armor and VS stuff is based on the unit's CURRENT values.
Other things, like regular attack are based on the unit's INITIAL values.

Axeman with 5 hack and 70 hitpoints gets Medium Axeman tech. (+10%) So now he has 5.5 hack and 77 hitpoints.

He gets heavy axeman (+10%/+15%) so now he has 6 hack and 87.5 hitpoints NOT 6.05 hack and 88.55 hitpoints. Not great example, but you see the point.

Axe of Vengeance (+200%) would give Axeman with no other upgrades 15 hack vs buildings, whereas with the medium and heavy tech as well it would be 18 hack vs buildings.

Just remember, in archaic age, priest, ulfsark, hersir, and pharaoh have a reduced attack from their INITIAL or BASE value.

********************

Final note: I upgraded tooltips recently because it appears that Scarab and Behemoth attack rate is +50% of what stat panel shows.

Also, Fire Giant and Heka Gigantes appear to do twice the damage that stat panel shows rather than per second like most other units predominantly do on their regular attack.

[This message has been edited by xentelian (edited 04-10-2005 @ 01:14 PM).]

AuthorReplies:
Lettucefolk_
Mortal
posted 10 April 2005 03:58 PM EDT (US)     1 / 3       
Also, could you explain what the heck does the Flaming Arrows tooltip mean? IT seems to have an extra % somewhere!

"He had decided to live forever or die in the attempt."
J. Heller
xentelian
Mortal
posted 10 April 2005 04:15 PM EDT (US)     2 / 3       
Flaming Arrows, I assume you mean Burning Pitch upgrade at the armory, which basically gives:

Archers +600% attack vs. buildings
Gastrophetes/archer ships +300% vs buildings
Ballistas gain 20% crush attack vs buildings
Cheroballista get +1000% attack vs buildings
Archer ship pierce attack increased by 15%
Archer +50% attack vs ships
Arcus and Turma heroes +150% attack vs ships

in the Titans expansion, and gives:

Archers +300% attack vs. buildings
Archer ships +300% vs buildings
Ballistas gain 20% crush attack vs buildings
Archer ship pierce attack increased by 15%
Archers +50% attack vs ships

in the original Age of Mythology if it is researched.

Not sure what you mean by extra %.
These values were pulled out of the techtree*.xml files derived from data*.bar files.

Lettucefolk_
Mortal
posted 10 April 2005 05:49 PM EDT (US)     3 / 3       
Yes, i'm sorry, of course it's burning pitch! *blushes*

Well, ok, thanks!


"He had decided to live forever or die in the attempt."
J. Heller
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