hi, icecreamdude here; 1614-1645, plays oranos and recently odin. recently having problems w/ team games esp. wen my partner drops out in a 2v2 im in really big trouble. A very short while ago TODAY i was playing a team game at acropolis. vs. 2 1600's and my partner was 1491 ( to make it sorta fair ) but he dropped out. I was oranos and my opponents were oranos and zues. Since i thought one of them was gonna attack me soon while the other sorta boomed, i advanced slighter later at 5 min but w/ a better eco. To my suprise the oranos advanced at 5:20ish and the zues player at 7 min (!)? I started turma raiding but w/ walls + towers my attempts ended poorly. I decided that i needed to fight for settlements since i need to try to break even with the amount of villies and pop they had. After i FB vs them, i managed to destroy half of zues' player town + fantics,lampades,contarius and the tartarian gate. As well as a close base of the other oranos player's. I pressured them thru-out the map using sky passages and such. I switched my unit production wen needed ( they train murmillo's i make less turma and more cherios ) but i cant keep up with the ammount of troops they have and they always seem to have a better eco even if i did have almost all eco ups and villy max. They had better units nad more pop ( my 4 tc's vs their 6 + 2 ) but i managed to keep them off with better micro. My resources were ALWAYS by mythic around 1-2k and gold sumtimes being as low as around 100. Can anyone offer any tips if im its a 2v1 or 3v2 situation??
-also i was nearly always at pop max til near the end where lightning storm + vortex killed me [This message has been edited by IceCreamDude (edited 12-09-2005 @ 10:15 PM).]
-my god path is almost always prometheus-theia-heckate; anytihng wrong with it?
-classical/heroic army is usually murm.,cherios/arcus,turma and myth.
-mythic armiy is usually fantics,contarius,myth, and a few cherios for splash damage-is their anytihng wrong with these unit combos?