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Age of Mythology Heaven » Forums » Strategy and General Discussion » turma or cheirobalista??
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Topic Subject:turma or cheirobalista??
cowfan28
Mortal
posted 12 December 2005 02:35 PM EDT (US)         
ive been playin Oranos for a while and ive been wonderin whats better, turma or cheirobalista?? please only answer if u know, thanks
AuthorReplies:
Hades_Smiter
Mortal
posted 12 December 2005 02:41 PM EDT (US)     1 / 10       
if you look on atlantean units down the side of main page youll find out...... I think????!!!!
harr
Mortal
posted 12 December 2005 02:44 PM EDT (US)     2 / 10       
Turma. Cheirobalistae are too expensive. Only use them if your enemy is predominately using infantry, if they do this switch to cheiroballistae and as soon as they start making less infantry go back to focusing on turma. The key thing with using a lot of turma is to raid though. Neither of the two units will do particularly well in open battle unless your enemy is focusing on using what those units counter (and the difference between them when not in open battle is that turma raid so much better).
Pug
Mortal
posted 12 December 2005 03:03 PM EDT (US)     3 / 10       
Turma because of cost, speed and they are so good at raiding. Later in the game you can add cherios as long as you have a decent meatshield.
IceCreamDude
Mortal
posted 12 December 2005 06:37 PM EDT (US)     4 / 10       
Turma, as oranos always make turma unless they r training pure mainline infantry or calvalry.Turma have base attack of 3 or 4 ( free medium ups make it 4 ) and cost 2 pop, 50 wood and 45 gold. Cherios r pretty much more pathetic since they take longer to train, have less speed and the same attack and cost 4 POP! They also cost more than twice as much. Unless ur kronos, for the price of 1 cherio u can get 2 turma. However unlike turma, cherios dont lose their edge late game and are very good vs norse. ( watch their huskies fall in lik 3 shots )
DeathAndPain
Mortal
posted 13 December 2005 04:30 AM EDT (US)     5 / 10       

Quoted from IceCreamDude:

However unlike turma, cherios dont lose their edge late game and are very good vs norse. ( watch their huskies fall in lik 3 shots )


Oh, they do. The main reason is that they do not benefit from armory upgrades. Cheiros are pretty bad units, but they are the best you have against enemy infantry until you get access to arcusses and fanatics.

Darkness is a state of mind
Valor is the contempt of Death and Pain. (Tacitus)
Problems worthy of attack prove their worth by hitting back. (Piet Hein)
IceCreamDude
Mortal
posted 13 December 2005 06:58 PM EDT (US)     6 / 10       
Dont they have really high damage multipliers and cause splash damage tho?
fubudis
Mortal
posted 13 December 2005 08:11 PM EDT (US)     7 / 10       
Like everyone said, go turma early for raiding but in mythic/late heroic, cherio Ballistae can make a good addition tot he army if the economy allows it.

Just to clear somthing up, Cheiro Ballista do have the same attack as turma (4), but they fire i think 5 projectiles at once which means they can do a max of 20 damage per shot if they all hit (never happens) but usually about 2 or three of them do. Then because of there infantry bonus and slight bonus vs. buildings(i think since they're sige) they start doing some heavy damage there as well. They also own most archers because of there high pierce armor, but then again why not just use turmae for anti archers :P


If you give a man a match, he will be warm for an hour. If you set a man on fire, he will be warm for the rest of his life.
IceCreamDude
Mortal
posted 13 December 2005 11:16 PM EDT (US)     8 / 10       
Also affected by burning pitch and owns ships.
DeathAndPain
Mortal
posted 14 December 2005 01:59 AM EDT (US)     9 / 10       
Cheiros have no real bonus vs buildings, but every attack in AoM does a minimum of 1 damage. Without this special rule, cheiros with their pierce damage would only do a fraction of 1 damage. But since they shoot multiple bolts all of which do hit against large buildings, they do 1 damage per bolt. Effectively, this is equivalent to a 5x bonus vs buildings for cheiros.

Darkness is a state of mind
Valor is the contempt of Death and Pain. (Tacitus)
Problems worthy of attack prove their worth by hitting back. (Piet Hein)
VB_WhiplashJC
Mortal
posted 14 December 2005 03:04 AM EDT (US)     10 / 10       
turma or chieros?

very differant units, so they have differant applications.

turma - raiding, rushing, countering archers. you'll get snapped otherwise unless you have insane micro or are against a far insuperior opponent.

chieros - infantry counter. no other.

ive tested upped chieros vs buildings.. they're pretty ok, once you get kronos's cost bonus, and helio's hack armour up, and the line ups, and bruning pitch.


www.vbclan.net - Aussie/Kiwi AoT and AoE3 clan
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