You must be logged in to post messages.
Please login or register

Strategy and General Discussion
Moderated by Yeebaagooon, TAG

Hop to:    
Welcome! You are not logged in. Please Login or Register.2 replies
Age of Mythology Heaven » Forums » Strategy and General Discussion » Thought Exercise For Silly Games
Bottom
Topic Subject:Thought Exercise For Silly Games
Magua
Mortal
posted 14 December 2005 11:01 AM EDT (US)         
Ok, so we play AoM:TT amongst ourselves in the office during lunch. And recently, we've come across 500-handicap lightning games. For sanity's sake, we've taken to playing 1v1v1v1 King of the Hill.

Yes, we know this is silly, no, we don't take it too seriously.

However, there has been a problem: Helios. Since you have more resources than you can shake a stick at, FU fire siphons seem to be *awesome* as seige, and don't go down easy -- ten fire siphons plus related support is good enough to raise an entire base before someone can react.

Add in vortex, where you can either take the hill at the last minute, or get your entire army into the middle of the enemy base, and it becomes difficult/impossible to try to hold the hill until any Helios player has used up all three vortexes.

So, how to handle this? What's the best way to wax fire siphons? And how do you handle up to three vortexes per Helios player?

AuthorReplies:
AzianPhoenix
Mortal
posted 14 December 2005 06:12 PM EDT (US)     1 / 2       
Isis monument or keep your army there.

Best game ever made, don't dieeeeeeee

[This message has been edited by AzianPhoenix (edited 12-14-2005 @ 06:12 PM).]

IceCreamDude
Mortal
posted 14 December 2005 06:51 PM EDT (US)     2 / 2       
Its VERY* hard to make enuf palaces to train them in adauquate time. They have very slow training time, cost 5 pop, and a good number of resources. Even with 19 hack armor w/ tech, many units will make short work of them since their have 3-18(?) range which FORCES them to move close to their target. I used to play kronos and go helios all the time but found out a major flaw in vortex. It trainsport all ur units to one location ( no titan ) leaving w/ no defenses. It also causes MAJOR pathing problems. With u got all ur military in one spot fire, archers/siege may end up in front! w/ ur meat sheild in the center. In a very tightly fortifided base, its VERY hard to move ur units around. Getting to point A to point B while vortex is cooling down is difficult while siphons r slowing them down.
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames