hello my Canadian friend.
1. There's a file on the DL section about building rotation, and it's user.con that you put in the startup folder of Program files/AoM/startup.
In order to avoid causing any problems to other stuff you've added to the game.com, I suggest this:
You have to go into game.con or gamex.con and find the line://map ("mousez", "building", "uiWheelRotatePlacedUnit")
Simply delete the '//' and it then enables you to rotate a building foundation with the mouse wheel.
2. Make a user.con file and add:
// guardmap ("mouse1down", "guard", "")map ("mouse1up", "guard", "uiGuardAtPointer editMode(\"none\")")map ("mouse2down", "guard", "")map ("mouse2up", "guard", "editMode(\"none\")")map ("esc", "guard", "editMode(\"none\")")map ("g", "game", "editMode(\"guard\")")
This is what DeathandPain had the courtesy to give me and it scripts the guard command to your g keyboard key for any unit.
Unfortunately, I've found that it works only for combat units and not for oxcarts, but perhaps I have made some mistake -don't know...3. There's no such list, but the mod where every combat unit goes for it's counter first, is certainly cheating.
The mods for the interface change are OK, but the other mods I guess tread on the "gray area" of legality...
hope I've helped
regards
the Elder
"imagination is more important than knowledge."
Albert Einstein