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Age of Mythology Heaven » Forums » Strategy and General Discussion » The Everlasting Strategy Guide
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Topic Subject:The Everlasting Strategy Guide
HighbulpIII
Mortal
posted 25 August 2006 07:45 PM EDT (US)         
Welcome to the Everlasting Strategy Guide (ESG hereafter).

This guide is a constantly updated compilation of strategies, tips and information about Age of Mythology. All info includes and is based on Titans expansion unless otherwise stated. The ESG is different from other guides in that its content is supplied by the forumers of AoMH (while I will do my best to write basic knowledge in). The success and comprehensiveness of this guide is reliant on how much people give me.

If you think you have something to contribute then post it. I might cut/paste it in or rephrase for clarity. I'm not promising to include everything people post but if it's good I will. Please double check if you're writing an article/submitting a strat that it is accurate and up to date.

Also feel free beside suggesting content to suggest topics, categories, something I haven’t thought of?

So yeah, go ahead and post in this topic anything from a sentence to a paragraph. Sorry for the bad text, I don't know how to bold and italicize stuff.

THE EVERLASTING STRATEGY GUIDE
Compiled by HighbulpIII

ECONOMY:
Overview: The economy in Age of Mythology is the collective term for all your resources, your villagers, improvements, and the way you spend resources. You need an economy to buy units, upgrades, buildings, and pretty much anything.

Resources: These are almost always collected by your villagers, and the different resources are: Food, Wood, Gold, and Favor. Use them to buy stuff. Food is used on units and upgrades (mainly), Wood is used for buildings, ships and archers, and gold is required for ALL human units (except the villager and ox cart). Favor is required for mythological units, upgrades and buildings.
Food- Gathered from huntable animals, herdable animals, berries, chickens, farms and fish schools.
Wood- Gathered from (gasp) trees.
Gold- Gathered from gold mines and trading caravans.
Favor- depends. Greek: Pray at temple. Egypt: Build monuments. Norse: any fighting+hersir, Atlantean: Own Town Centers.

Villagers: called “villagers” with Greece, “laborers” in Egypt, “gatherers” with Norse, and “citizens” with Atlanteans. The Norse also have dwarves. The villager is your single most important unit. They gather resources, construct buildings (except for Norse) and make great cannon fodder (just kidding). They are trained at the town center for 50 food (except Atlantean citizens which cost 125 food and 25 wood). As new players are apt to ask: “how many do I need?”. I answer: “Well sonny, there’s this here thing called a villager limit, and you should become well-acquainted with it.” Simply: you should usually NEVER stop making them until the button is grayed out around villager #80. If possible make them out of two or three town centers. A handy button is in the lower right of the screen, that’s the repeat build button and that means if you have one villager training and you click the repeat build it will automatically train another and keep doing that forever. Atlantean Citizens: These are uber-villagers that gather about three times as fast as other villagers. That said, they cost three times as much and they’re slower than normal. The Norse Dwarf is deficient in food and wood gathering but excels at gold gathering. They cost 70 gold and you should always have 5-7 of them for gold gathering.

Drop Sites: These are the places where villagers drop resources. As a villager chops at a tree, they are gathering wood, but it doesn’t end up in your store of resources till they drop it off at the nearest drop site. After the villager gathers a certain amount they will automatically head to the nearest drop site and go back to work. Certain resources require specific sites to be dropped off. Each culture differs in this.
Greek: Food-at Granary, Wood and Gold-at storehouse
Egypt: Food-at Granary, Wood-at lumber camp, Gold-at mining camp
Norse: Everything-at Ox Cart
Atlantean: Atlantean citizens are unique in that they have their own personal pack donkeys so they can drop any gathered resources off immediately- they require no drop site.
Drop sites for Greeks cost 50 wood, for Egypt they’re free, and the Norse Ox Cart costs 50 food, 50 wood. Drop sites are also the place where you may research economic improvements.

Improvements: Economic Improvements are researched at drop sites (for the Atlanteans, research them at the Economic Guild). How many you should get is dependant on how aggressive your strategy is (if you’re rushing then don’t get any. If you’re booming get as many as you can). Here’s a list of the improvements available to all cultures:
Food: Husbandry (increases herdable fattening rate+villager gathering from herdables), Hunting Dogs (Increases villager gathering from huntables), Plow (increases farming rate), Irrigation Ditches (farming), Flood Control (farming), Purse Seine (fishing), Salt Amphora (fishing)
Wood: Hand Axe, Bow Axe, Carpenters
Gold: Pick Axe, Shaft Mine, Quarry
Most of these improvements give a 10% increase to gathering rate as well as increasing the amount a villager can hold before dropping at a drop site.

MILITARY:
Overview: The military is your soldiers, unit producing buildings, and fortifications. Use your army to attack the enemy base, raid the enemy economy or defend your own base. Read on to learn how to best maximize your soldiers and how to win more battles.

Counter Units: This is THE most important thing to understand about your military. Certain units “counter” others in that they fight particularly well against them. The counter works on a rock-paper-scissors basis. The three different types of soldiers, infantry, cavalry and archers work like this: Infantry counters Cavalry which counter archers which counter infantry. If you’re new it won’t take that long to memorize. In addition to this simple counter-layout (which most mainline units adhere to) many if not most units in AoM “break the rules” in some way. For example: the Greek Hypasist unit counters OTHER infantry. There is no concrete rule for which units counter what, so you’ll have to learn as you go. Having played AoM for years, I could tell you instantly what each unit counters if you asked me, but if you’re new then try this: if you’ve selected a unit and you don’t know what they counter, hold your mouse over their portrait (in bottom center of screen). On the left words will appear which tell you who they counter. If you click on the portraits themselves then you’ll be treated to even more comprehensive information, such as what to counter it with. The one ABSOLUTELY CONCRETE rule about counters is that heroes always counter myth units.

Combined Arms: “Combined Arms” is the term for mixing many units into your army instead of going all-one unit. So the next time you’re thinking about sending in all one unit, click on their portrait. If the info says that this unit is countered by infantry, be sure to include some archers with your unit. The best armies are ones where every unit is protected by another type in the army. For instance, a good combination is Hoplites and Peltasts. Hoplites are countered by archers, but the Peltasts happen to counter archers, so they’re protected. The Peltasts have to watch out for cavalry, which would kill them, but fortunately Hoplites counter cavalry. It’s a self-contained system and the enemy doesn’t have any way to really “counter” your army.

Siege Weapons: These (often) slow, lumbering engines of destruction will help to destroy all your opponents buildings- if they’re allowed to. Because siege weapons also have very weak hack armor, meaning any infantry or especially cavalry is going to take it down faster than you can say “combined arms”. So protect your siege weapons with some infantry. Please note that siege weapons do nothing to regular units, who generally have 95-99% crush armor.


GREEK-SPECIFIC SECTION:
Overview: The Greeks have strong but expensive units. They are also the most similar to Age of Empires’ games and civilizations. The Greeks are probably the most wood-hungry civilization. They have the most expensive houses at 50 wood, require three different barracks to get the full range of units which each cost 100 wood, and all their drop sites cost 50 wood. That’s a lotta wood.
Favor Gathering as Greek: To get favor as Greek have villagers pray at a temple. No need to pile em’ on, as each successive villager makes less favor (ie, adding a villager with 1 already praying isn’t the same as adding one with 3 already praying). Two prayers is enough for most strategies, but a heavy-myth might require as many as five.

Greek Heroes: Greeks are at a disadvantage in that they cannot mass heroes like other cultures. They have only four heroes available (five for Poseidon) to them. But each one is about the most population-effective unit out there. A new hero is available in each age and in the Mythic age Poseidon gets a naval hero as well as a land hero. Though each major god gets a different set of heroes, often heroes in the same age bear resemblance (for instance: all classical-age heroes are archers). Below is a list of heroes in order of age available.
ZEUS:
Jason, Odysseus, Heracles, Bellerophon
POSEDION:
Theseus, Hippolyta, Atalanta, Polyphemus, Argo (naval hero)
HADES:
Ajax, Chiron, Achilles, Perseus
The heroes get more powerful with each advance (Bellerophon is possibly the best counter to myth in the game).
Upgrades to heroes: Olympic Parentage (Zeus): Upgrades hero hitpoints

Unique about the Greek:
-Three-villager start. Though this may not seem like much, at the advanced levels it really makes a difference.
-Free scout: the Kataskopos is an excellent archaic-classical scout with long line of site, good hit points and it’s fast. If you lose it to town center fire there is no way to get another one.
-Pegasus scouting: For 50 food and 2 favor you can get a flying scout from the temple. The Pegasus is invaluable for scouting enemy positions and resource gathering. Leave one over every gold mine or at least the ones nearest to your opponent so you know where he will be mining.
-Fortress Units in Mythic: The Greek get a Major God Specific special unit in the mythic age that can be produced at the fortress or respective military building.
Zeus- Zeus gets the Myrmidon, which is a powerful infantry unit that gets bonus damage against all non-Greek units.
Poseidon- Poseidon gets the Hetairoi cavalry unit. This unit does major bonus damage against buildings but is useless against units.
Hades- Hades gets the Gastraphete, an archer with a crossbow. It also does bonus damage against buildings, but fares well against infantry also. It is extremely inaccurate however and hopeless against cavalry.


EGYPTIAN-SPECIFIC SECTION:
Overview: The Egyptians have weak but cheap units (the opposite of the Greek). Most of their units will lose to other equivalent units (spearmen will lose to the hoplite etc.). Egyptian economies Are totally reliant on gold. Most of their buildings cost only gold or are free. Houses and drop sites are free, which means you should build all your houses right away.

Major Gods:
Ra:
Rain (Archaic God Power)
Target anywhere on the map for all villagers to farm faster. Your villagers farm the fastest.
A common misconception,
Rain affects the gather rate of farmers BUT NOT fishing ships. Your villagers gather 300% faster, others gather 200%.
Lasts for 60 seconds and is affected by:
-Husbandry: This allows for your villagers to carry more food and can increase gathering time by lessening villiger drop off time.
-Pharoah/Priest Empowerment: Adds the empowering bonus to the location you are using it. Whether it be dock or town center or granary.
-Shaduf: Ptah's technology concerning cost and build time of farms. Farms are reduced from 75 gold to 47 gold. Build time is halved. This technology can easily be researched and can greatly increase the rate at which you can create farms, giving you an earlier rain, less benefiting your enemies.


NORSE-SPECIFIC SECTION:

Overview: The Norse have weak buildings. Their culture is naturally encouraged towards a nomadic, aggressive style because to get favor they must fight. In addition, one of the defining characteristics of the Norse is that their infantry build buildings and their gatherers can not. This means it is easy to set up a forward base.
Strangely, the Norse do not have any human archers. Their classical age counter-infantry are throwing axemen, they have ranged attack and are good against infantry, but are considered infantry themselves because they do hack damage.
Norse Heroes: Norse Heroes are called hersir. They are infantry with hammers, and you can make as many as you want. They cost 80 food, 40 gold, and 3 population. Having hersir and fighting are how Norse gather their favor. Like all heroes, hersir have bonus damage against myth units. In addition, they generate double the amount of favor while fighting that other units do. Hersir attack and health increases with each age, like the Egyptian Pharaoh and Priests.
Economy: Norse gatherers don't have to waste time building things because that's what their infantry do. The drop-off site for the Norse is a mobile ox cart, which cost 50 food, 50 wood, and one population. If you're Loki, the carts cost 25 food, 25 wood, and 1 population, and they are faster and weaker than other ox carts. All resources (except favor, of course) can be dropped off there.
The Norse have another villager besides their gatherers: it is called a dwarf. Dwarves are better than gatherers at mining gold, but worse at gathering other resources. Thor's dwarves are extra-good at collecting gold and better than normal dwarves at collecting other resources (but still worse than gatherers).

Favor Gathering: Norse get favor from dealing damage to anything. Even if it’s only a villagers shooting at a deer, the damage dealt dictates how much favor you receive. Hersir get double the amount of favor of normal units. Also, hersir automatically generate a small trickle of favor just for being on the map. The advantages of this favor generation method is that favor comes in extremely fast and Is 100% FREE in time of war and constant fighting. However, the downside is that aside from killing a huntable animal here and there, there is no way to get favor when there’s no fighting aside from waiting for a little bit to trickle in from that hersir.
ATLANTEAN-SPECIFIC SECTION:


MISCELLANEOUS TIPS:

- Double Click on a unit to select every other unit of that same type in the area. Useful for selecting all your villagers or military units in a crowded base, or microing units in a battle (ie: double click infantry to attack cavalry)
-
HOW TO WIN:
In supremecy, there are 4 ways to win.
1. Your enemy resigns.
This will often happen if you are totally uber awesome compared to your opponent. Some players get so frustrated enough at losing a major battle, town center, or forward base that they resign (but dont' count on it).
2. You take over all settlements on the map.
If your enemy is stubborn and refuses to surrender, you might end up destroying all of his town centers and building over them. If you (or your team) controls all of the settlements, a 2 minute countdown starts. If the countdown reaches zero, you win. The only way your enemy has a chance is if he destroys one of your town centers.
3. No survivors.
If you destroy all enemy military production buildings, all enemy town centers, and all enemy units that have an attack, you win.
4. Wonder.
Once you reach the mythic age, you can consider making a wonder. The wonder costs different amounts of different resources depending on your civilization, but it costs a few thousand resources total + 50 favor. Building a Wonder takes a long time, but you can speed up the process by tasking more builders to build it. Once the Wonder is completed, a message will be sent to all players in the game saying that you have a wonder and a 10 minute countdown will begin. The countdown will only stop if your opponent destroys your Wonder. If the countdown reaches 0, the person with the wonder wins. If the wonder is destroyed, the countdown disappears, and you continue to play the game like normal. The person whos wonder has been destroyed now has a distinct disadvantage now, since he probably put all of his economy into making that wonder and building defenses, and all of his military into protecting it.


NOTES TO THE PUBLIC: Have added to Norse and Egyptian sections as well as added “how to win” article. It would be nice if someone wrote a description of different game types (Supremacy, Conquest etc.).
List of Contributors:
-SilentAssasin7
-Pug
- SSJVegetaTrunks*


*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*

[This message has been edited by HighbulpIII (edited 08-27-2006 @ 09:57 PM).]

AuthorReplies:
The_Noob_Owner
Mortal
posted 25 August 2006 10:12 PM EDT (US)     1 / 23       
PLease do those civ specific guides please also wuts ur rr

THE FOOL WONDERS
THE WISE MAN ASKS!
Silent_Assassin7
Mortal
posted 25 August 2006 10:14 PM EDT (US)     2 / 23       
Random Tid bit, Egyptian, or more specifically ra sector(Sorry for being uber specific). It is about the god power , rain.

Rain
Target anywhere on the map for all villagers to farm faster. Your villagers farm the fastest.

A common misconception,
Rain affects the gather rate of farmers BUT NOT fishing ships. So, it doesn't have a point in archiac w/ fishing ships.

Your villagers gather 300% faster, others gather 200%.

Lasts for 60 seconds and is affected by:
-Husbandry: This allows for your villagers to carry more food and can increase gathering time by lessening villiger drop off time.
-Pharoah/Priest Empowerment: Adds the empowering bonus to the location you are using it. Whether it be dock or towncenter or granary.
-Shaduf: Ptah's technology concerning cost and build time of farms. Farms are reduced from 75 gold to 47 gold. Build time is halved. This technology can easily be researched and can greatly increase the rate at which you can creat farms, giving you an earlier rain, less benefiting your enemies.

[This message has been edited by Silent_Assassin7 (edited 08-26-2006 @ 08:52 PM).]

a_game_a_win
Mortal
posted 25 August 2006 10:29 PM EDT (US)     3 / 23       
They have this exact same topic pinned......
HighbulpIII
Mortal
posted 26 August 2006 00:46 AM EDT (US)     4 / 23       
no, read the proposal, Added the rain thing. Thank you for making my work easier. Don't worry I'm not done but I only have so much time.

*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*

[This message has been edited by HighbulpIII (edited 08-26-2006 @ 00:49 AM).]

Pug
Mortal
posted 26 August 2006 08:46 AM EDT (US)     5 / 23       
eggy fishing ships can build docks and I think obleisks too

hold control down and double click a vill, it will select all vills on screen doing the same job. Nice way to seperate vills.

Are you gonna outline the popular strats for each civ along with bos, what civs it works vs etc?


R.I.P Shiva
a_game_a_win
Mortal
posted 26 August 2006 08:48 AM EDT (US)     6 / 23       
oh ok, I didn't see your other post
i r n00b
Banned
posted 26 August 2006 09:13 AM EDT (US)     7 / 23       

Quote:

Rain affects the gather rate of farmers AND fishing ships.

The animation is because it used to affect fishing ships.

RAIN DOES NOT AFFECT FISHING

This guide is already failing IMO.

HighbulpIII
Mortal
posted 26 August 2006 11:19 AM EDT (US)     8 / 23       
Thank you my fault for not checking.

*Highbulp the Third*-*Highbulp the Third*
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*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
SSJVegetaTrunks
Mortal
posted 26 August 2006 01:30 PM EDT (US)     9 / 23       
I'd post some Isis info, but I haven't slept at all for the past couple days so I can't really concentrate. I'll do it tomorrow or the day after.

EDIT: I'm going to keep editing this message with things that I think of, starting now:

EGYPT: When they get to the classical age their outposts automatically become watch towers.

Isis: Archaic god power: Prosperity. Temporarily makes your gold miners mine much faster.
Bonuses: +3 population room for each town center, monuments block god powers, most improvements (including age ups in Vannila, excluding them in Titans) cost 10% less to research.

(I think I missed some Isis bonuses, add them if you know them).

Common Isis strategies:
Fast Heroic. The goal is to get to the Heroic age as fast as possible, thus out-teching them and giving you a clear advantage. Some advantages to the Isis Fast Heroic:

1. Ancestors and eclipse god powers, if used together (first ancestors, then eclipse immediately after) brings 10-15 (don't know the number) uber minions to help turn the tide of a battle or make a suprise attack on an enemy town center, economy, or forward base. The minions die after about 45 seconds (can someone confirm this?). Since eclipse makes all of your myth units temporarily stronger, you should make a few myth units before using the god powers.

2. Better Technology. This one is obvious, since you are at a higher age you can research better technology than your enemy.

3. Migdol Stronghold. A fortress that can fire arrows and train camels, chariots, and elephants. All of these units are strong, and the Migdols are very good protection for your gold mines. Simply put up 1-2 migdols up near a gold mine you are about to mine from and your enemy will have a tough time raiding your gold miners.

4. Caravans. Almost immediately after advancing to heroic, it is advised that you build a market as far away from one of your town centers that can still be protected from the enemy with your army or migdols. Make at least 5 caravans immiadetely (I suggest 10) so that you can maintain a good gold supply.

Alright, that's all I can think of right now, I'll post more later.

[This message has been edited by SSJVegetaTrunks (edited 08-26-2006 @ 08:30 PM).]

Silent_Assassin7
Mortal
posted 26 August 2006 08:51 PM EDT (US)     10 / 23       
Sorry, I R Noob, I was instructed they did,

Everything else in the post is valid though,

SSJVegetaTrunks
Mortal
posted 26 August 2006 09:28 PM EDT (US)     11 / 23       
Oh yeah, I have a tiny bit to contribute to the Norse section, although not a lot:

Their infantry build buildings, and the only buildings your gatherers can make are farms.

Strangely, the Norse do not have any human archers. Their classical age counter-infantry are throwing axemen, they have ranged attack and are good against infantry, but are considered infantry themselves.

Norse Heroes are called hersirs. They are infantry with hammers, and you can make as many as you want. They cost 80 food, 40 gold, and 3 population. Having hersirs and fighting are how Norse gather their favor. If you click on a hersir, he has his own name. the names are randomly generated, the first name is randomly chosen from one set of names and the last name is two words randomly chosen. Example: Eric Potgrower.

Economy: Norse gatherers don't have to waste time building things because that's what their infantry do. The drop-off site for the Norse is a mobile ox cart, which cost 50 food, 50 wood, and one population. If you're Loki, the carts cost 25 food, 25 wood, and 1 population, and they are faster and weaker than other ox carts. All recources (except favor, of course) can be dropped off there.

The Norse have another villager besides their gatherers: it is called a dwarf. Dwarves are better than gatherers at mining gold, but worse at gathering other recources. Thor's dwarves are extra-good at collecting gold and better than normal dwarves at collecting other recources (but still worse than gatherers).

I didn't see this in what's already been said, so:
HOW TO WIN:
In supremecy, there are 4 ways to win.
1. Your enemy resigns.
This will often happen if you are totally uber awesome compared to your opponent. Some players get so frustrated enough at losing a major battle, town center, or forward base that they resign (but dont' count on it).
2. You take over all settlements on the map.
If your enemy is stubborn and refuses to surrender, you might end up destroying all of his town centers and building over them. If you (or your team) controls all of the settlements, a 2 minute countdown starts. If the countdown reaches zero, you win. The only way your enemy has a chance is if he destroys one of your town centers.
3. No survivors.
If you destroy all enemy military production buildings, all enemy town centers, and all enemy units that have an attack, you win.
4. Wonder.
Once you reach the mythic age, you can consider making a wonder. The wonder costs different ammounts of different recources depending on your civilization, but it costs a few thousand recources total + 50 favor. Building a Wonder takes a long time, but you can speed up the process by tasking more builders to build it (and a pharoah to empower if you're Egypt, or even a priest if you're Ra). Once the Wonder is completed, a message will be sent to all players in the game saying that you have a wonder and a 10 minute countdown will begin. The countdown will only stop if your opponent destroys your Wonder. If the countdown reaches 0, the person with the wonder wins. If the wonder is destroyed, the countdown dissapears, and you continue to play the game like normal. The person who's wonder has been destroyed now has a distinct disadvantage now, since he probably put all of his economy into making that wonder and building defences, and all of his military into protecting it.

Ok, that's all I have so far. I'll post more later (and correct me if any of my info is wrong).

Oh, one more thing: I'm not very organized, so you might want to organize my information, Highbulp.

AdZyZ
Mortal
posted 26 August 2006 10:34 PM EDT (US)     12 / 23       
I don't think pharoahs/priests can empower wonder.

-[Hello..
SSJVegetaTrunks
Mortal
posted 26 August 2006 10:37 PM EDT (US)     13 / 23       
Then I must have mods.

I have had my Pharoah empower my Wonder every single time I've made one.

Pdroo
Banned
posted 26 August 2006 11:26 PM EDT (US)     14 / 23       
U must have a very busy life (no offense...)

I think u should ask people how to make italic and bold words nad how to put pics in your guide. It would make it look cooler and be more understandable..

KnightShado1
Mortal
posted 26 August 2006 11:27 PM EDT (US)     15 / 23       
To make bold you must do this
<b> insert text here </b>
except instead of <> use [] k?
for italic i believe it is
<i> insert text here </i> i'm not sure i'll get back to you on that one.
for pictures i think make an account on www.photobucket.com
then upload pictures there then use the tags they have on there should be
<img> insert the Uploaded URL here </img>

remember, all the <> should be replaced with []
(i couldn't because it would actually make it bold/italic and you wouldn't see the things )

EDIT: tested the italic and it works yay
see I rule MUAHAHAHAHA


I am Nobody, Nobody is perfect, Therefore, I am perfect.

[This message has been edited by KnightShado1 (edited 08-26-2006 @ 11:33 PM).]

MinoTheGREAT
Banned
posted 26 August 2006 11:57 PM EDT (US)     16 / 23       
Quote:
___________________________________________________________
RAIN DOES NOT AFFECT FISHING
___________________________________________________________

uhh......SH!T !!!!!!

SSJVegetaTrunks
Mortal
posted 27 August 2006 00:10 AM EDT (US)     17 / 23       

Quote:

U must have a very busy life (no offense...)

Are you talking about all the things I posted?

yeah, I have time to do that because this is the very end of summer for me, and no one can really do anything because they have to get ready for school, so I'm stuck here helping to make a guide for age of mythology.

Pdroo
Banned
posted 27 August 2006 00:24 AM EDT (US)     18 / 23       
Well yes, for both of u

I think the guide man should include that myth units couter humans and heroes Mu's aanndd that human units counter heroes too...

TTK_GeneralNoob
Mortal
posted 27 August 2006 00:27 AM EDT (US)     19 / 23       
I am pretty sure rain doesn't fishing ships...

P.S This is going to be a very very very long post. Perhaps it would be better to do every civ properly with everyone contributing, and than have a general one like this, that would mean 5 posts though. However, the everlasting strategy guide is a good idea, but I am doubtful if the tactics of AOM are going to change significantly over the next few monthes. Everything ES will patch has been patched, every new strat has been thought of. .


"The next turn I attacked those that had been attatched, fiendishly fracturing the friendly faction fraction"
-Wartrain.

"Why not do the exciting thing and sit back, boom to a rag and use flaming weapons? - Who would have thought a Thor player could show this level of innovation?"
-Vagabond Tom.

SSJVegetaTrunks
Mortal
posted 27 August 2006 00:31 AM EDT (US)     20 / 23       

Quote:

every new strat has been thought of.

There's no way to know that. There are always new strats to think of and use.

HighbulpIII
Mortal
posted 27 August 2006 09:30 PM EDT (US)     21 / 23       
yah i shoulda done this at the very beginning. But alas I didnt know of AoMH at that time and wasnt even competent at that time anyway.

PS:GeneralNoob: You are right this will get very long soon. I like the suggestion of seperating it into sections (I would call em' volumes to make it sound more important).

I'm confused though: were you think of different posts, topics or what? Anybody else who has an idea on how to better organize the ESG please speak up.


*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*
*Highbulp the Third*-*Highbulp the Third*

[This message has been edited by HighbulpIII (edited 08-27-2006 @ 10:00 PM).]

SSJVegetaTrunks
Mortal
posted 29 August 2006 07:54 PM EDT (US)     22 / 23       
bump?
Silent_Assassin7
Mortal
posted 08 September 2006 05:39 PM EDT (US)     23 / 23       
Bump
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