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Age of Mythology Heaven » Forums » Strategy and General Discussion » Heka Gigantes are so op
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Topic Subject:Heka Gigantes are so op
Silent_Assassin7
Mortal
posted 04 September 2006 08:10 PM EDT (US)         
Their special works on fricking heros! How are you supposed to kill,I mean, you can, but they are way too good.
AuthorReplies:
Fluttershy
Mortal
(id: Freaky2)
posted 04 September 2006 08:18 PM EDT (US)     1 / 24       
They are kinda strong but their special is only a shockwave. I mean look at Lampades, Mummy, Medusa, and Argus. All of thier shepcials are instant death. Why do atlantenas get 2 instant death myth and norse get none?

(_̅_̅(̲̲̲̲̲̅̅̅̅̅̅(̅_̅_̲̅marij̲u̲̅an̲̅a̲̅̅_̅_̅_̅()
(is not as helluva drug as pepe)
MR2 Pilot
Mortal
posted 04 September 2006 08:19 PM EDT (US)     2 / 24       
As good as they are, they only have 45% Pierce armor!

FAILURE is not an option, it comes bundled with the software.
The graduate with a science degree asks, "Why does it work ?"
The graduate with an engineering degree asks, "How does it work ?"
The graduate with an accounting degree asks, "How much will it cost ?"
The graduate with an arts degree asks, "Do you want fries with that ?"
Great minds discuss ideas; Average minds discuss events; Small minds discuss people.
a_game_a_win
Mortal
posted 04 September 2006 08:26 PM EDT (US)     3 / 24       
pff, they are gay. Only 300 gold and 25 favor for a 30 crush that has a uber ghey special that works on heroes. i know what you mean. The atty noob often spams 4-5 of them. I honestly save bolt for a heka giants cause there so bad. It's espescially bad against Possy because he lacks uber Mythic hero. Sad thing is if the atty player had more micro he could literally win almost every battle if he was careful with them


BTW it's a bug that they affect heroes, but ES was to lazy to fix it

Magnum Pi
Mortal
posted 04 September 2006 09:13 PM EDT (US)     4 / 24       
I don't acually think its a bug. If it were a bug, you would assume the "Rate" would be left to "All," which is present in almost every attack action. But instead there's a whole seperate line that allows the Heka Gigantes to use its attack against hereos (quoted from protox):

<action name="BuckAttack">
<param name="MaximumRange" value1="2"></param>
<param name="Damage" type="Hack" value1="20"></param>
<param name="AttackAction"></param>
<param name="ChargeAction"></param>
<param name="NoWorkOnFrozenUnits"></param>
<param name="NoWorkOnStoneUnits"></param>
<param name="Rate" type="AbstractVillager" value1="1.0"></param>
<param name="Rate" type="HumanSoldier" value1="1.0"></param>
<param name="Rate" type="MythUnitInfantry" value1="1.0"></param>
<param name="LinearShockwave"></param>
<param name="Damage" type="Crush" value1="25"></param>
<param name="DamageBonus" type="Hero" value1="0.50"></param>
<param name="DamageBonus" type="MythUnit" value1="3"></param>
<param name="Rate" type="Hero" value1="1.0"></param>
</action>

The rate to "hero" is set to one, not zero. Which makes me wonder if it was intentional. (The parametre "Rate" determines what unit/unit types the action in question can be used on.)

John2194
Mortal
posted 04 September 2006 09:21 PM EDT (US)     5 / 24       
ok...And yeah I think Atlanteans are too OP cause the Heka-Gigantes always seems to work on me and I spam buildings(I'm Poseidon)so whenever I get to mythic and my opponent is on mythic as atlantean they make either behemoths or Hekas or even worse both.
a_game_a_win
Mortal
posted 04 September 2006 10:03 PM EDT (US)     6 / 24       
Well wether it's called a bug or not, it's bs. No other MU special works on heroes except that one.
Kang_the_Mad
Mortal
posted 04 September 2006 10:18 PM EDT (US)     7 / 24       
The special even works on Osiris. Try it. A bouncing god is entertaining to watch
papaya
ಠ_ಠ
(id: X_MOSS)
posted 04 September 2006 10:50 PM EDT (US)     8 / 24       
Please don't bypass the swear filter.

oh you can wait for what I can give
you know what I am so you know how I live
try to look proud but youíre not in the slightest
its happening now and itís always been like this.
IAmRazyCay
Mortal
posted 04 September 2006 10:59 PM EDT (US)     9 / 24       
Do hekas get attack for each arm or no? So like is it multiplied by 4 or whatever for each attack?
Anastasoulis
Mortal
posted 05 September 2006 02:12 AM EDT (US)     10 / 24       
You can find all info on Heka Gigantes on the List of all strategy guides - MU units thread, where they already have declared Heka to be OP.
I play Thor and have found that Heka is vulnerable to a fully armoury upgraded Hersir, same is true for Greek heroes.
Also, Heka is vulnerable to Frost Giants plus all petrifying and other 1shot=kill MU units.
Last, but not least, Valkyries don't get flung by them but stay in place, they also do the same with Titan's special attack, but they do take the damage.

regards


the Elder
"imagination is more important than knowledge."
Albert Einstein
jirish
Banned
posted 05 September 2006 03:11 AM EDT (US)     11 / 24       
most myth units are not affected by their special attack.
Mr_Kitty
Mortal
posted 05 September 2006 05:03 AM EDT (US)     12 / 24       
I love heka gigantes, I would gather up about 30 of them and run throught enemy's city destroying all of his buildings, and if I wanted his troops off of them, I would just have them pound the ground and knock them back.
sdw12umdjc
Mortal
posted 05 September 2006 09:13 AM EDT (US)     13 / 24       
If players have ample priests in their army there really is not too much trouble with the hekagigantes unless you are at a 4-2 town center disadvantage so as to give the attie player lots of favor. Norse on the other hand can have trouble because Hersir generally are crappy. Greeks have the unique units with beast slayer plus uber unique heroes. Possy gets Atalanta to quickly run to the giants or archer to shoot from distance while Zeus and Hades have good mythic heroes. Other attie can use stymphs and hero arcus.
Tomboulbouk
Mortal
posted 05 September 2006 10:31 AM EDT (US)     14 / 24       
yeah right , let's do 150 heka gigantes , even delete your peon before building your army , lololol that's op lolol !

no , they are not op , they are ubeeeeeeeeeeeeeer ( i mean ubbbbbbbbbber)


or not .

best counter to heka are MU sunce heka need favor.

and what does require the only athlanteans counter to your MU ?

FAVOR !

so its like they need this damn favor , and they gain it with TC.

what does cost a TC ? more resourses.
building a tc mean you have less resourses.
less resourses mean less soldiers.
less soldier mean death.


and what if the atty players do a 5vs1 TC in archaic? OMAGAD YOU HAF LOST FEARZOR TEH HEKA PUWWA !!!!!!!!


[This message has been edited by Tomboulbouk (edited 09-06-2006 @ 05:20 PM).]

Pdroo
Banned
posted 05 September 2006 05:31 PM EDT (US)     15 / 24       
Yeah, u got a good conclussion there ^^
MagmaLord
Mortal
(id: darkdude)
posted 05 September 2006 05:38 PM EDT (US)     16 / 24       

Quote:

Yeah, u got a good conclussion there ^^


You better be sarcastic, because he didn't make any sense.


Mr_Kitty
Mortal
posted 05 September 2006 07:36 PM EDT (US)     17 / 24       
yeah that made no sense, and wasn't true, the more tc's the more villagers, thus more resources.
John2194
Mortal
posted 05 September 2006 08:51 PM EDT (US)     18 / 24       
yeah my.kitty rights. And its not less soldier its more cause of the extra pop and you can make more vils and if your econ is already good b4 you should make up the resources in no time, and then out army them =)
AdZyZ
Mortal
posted 06 September 2006 07:21 AM EDT (US)     19 / 24       
They are very strong, but as long as you have enough:
Priests, Greek Hero's, Greek special Units with Beastslayer,
Ballista, or Arcus hero/stymphallian bird you should be alright.

-[Hello..
Tomboulbouk
Mortal
posted 06 September 2006 05:27 PM EDT (US)     20 / 24       
so , according to what you say , rushers should make more tc because they are fscking dumb ?

ok , that's why Krush is 'OP'.

MagmaLord
Mortal
(id: darkdude)
posted 06 September 2006 05:29 PM EDT (US)     21 / 24       
So you rush with hekagigantes? lol

Tomboulbouk
Mortal
posted 06 September 2006 05:50 PM EDT (US)     22 / 24       
when someone say something is op , it's because he encountered it , not because he's using it.

so if you think mythic age unit OP , prevent them getting mythic. and what is the easiest way ? imho: Rushing.


so instead of babling random shit , what about saying constructive things ?

[This message has been edited by Tomboulbouk (edited 09-06-2006 @ 05:52 PM).]

MagmaLord
Mortal
(id: darkdude)
posted 06 September 2006 05:59 PM EDT (US)     23 / 24       
You're not making much more sense than before. Preventing atlantian from getting to mythic? Stay in classical and you will die. He'll still have resources to spare. But even that is beside the point. you said that Hekagigante's weakness is the favor, and to get favor you must build new TC's which you claim is not good.

a_game_a_win
Mortal
posted 06 September 2006 06:40 PM EDT (US)     24 / 24       

Quote:

Possy gets Atalanta to quickly run to the giants

lol, even with her mega multiplier, she will be shot down before she can even get it at half health.

Quoted from Tomboulbouk:

prevent them getting mythic.

Dumbest. answer. Ever. Please don't use answers like this cause there the lazy way to answer questions. you don't know the answer to the question, so just pipe down. He got to mythic, so according to you, he's screwed cause your answer was to not let him get mythic. So your logic ain't to smart.

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