IMO it is the best micro and the fastest advancement (getting heroic fist helps) which wins. And whoever starts countering units first, which, being atty, you have a huge advantage over, making up for not so strong classic units. So Zeus is countered in most ways, although a 2:40 cent rush should do the trick, if the atty does not do a 4:00 (which is a good idea) he'll crumble like a wet piece of paper. Yes, please learn to interpret a little better, please, and your rax should be for a classic fight:
1 or 2 Military Acs (depending on the map, if mixing hippikons, 1 would be perferable)
1 Archery Range
2 Stables
Heroes out of TC soon as.
If you do not advance early (clicking the button after 4:30) then go Athena. Otherwise, go Hermes. This normally works for me, since there are a lot of hard counters against turma/cheiro. Tox deal with murm then heroes, cav>
archer units, and hoplites counter turma. The ranged hero would be prefered in a battle, since he can take out myth easily and retreat if needed.
But you must remember to change builds if he makes the same units, and if he changes his type of battle units, so should you. Once you reach your pop limit, go heroic.
If you're going through hell, keep going.
-Winston Churchill[This message has been edited by IAmJudge (edited 01-29-2008 @ 11:30 AM).]