So far, I know 3 types of special abilities:
1. Starcraft-like special abilities: a "minor god-power" that is cast by a unit and cost it only energy.
For example: Pharaoh has a limited amount of energy, and he can use it to make a cobra snake out of his stick and attack the enemies. Then the energy will regenerate over time.
2. Medusa-like special ability: the unit has X% chance to cast a spell, and make the oppenent unit turn to stone, be cursed, run away....
That "special ability" is probably common in AoM, and I guess many MUs have a different type of "special attack". It's also common in HoMM3.
3. self-use special ability: units who can cloak, get a time limitied extra shield/attack power, etc. for energy or hit-points. in other words: a special power that work on the units themselves, for some sort of price.
For example: the Norse berskerker will have a "swallow illusions mashroom" ability, and if he takes it he can fight really strongly for X seconds, but he loses hit-points (health) while swallowing the mashroom; Or a certain unit that can fly, but loses energy while flying and has to land to regenerate it.
So... do you want special abilities to be in the game? If so, which types do you want to be in AoM and which you'd prefer not to see in the game?
Do you have more suggestions for special-abilities?
[This message has been edited by Last_Knight (edited 01-19-2002 @ 04:28 PM).]
The Last Knight
Grasshoppers are cheap, nutritious, tasety,Kosher and easy to dissect