Guide To Ragernok by p3n3m4
NOT MINE
Ragnarok: This is easily the most used Norse mythic GP so I’ll explain in more detail than the other GP’s. Rag converts all of your villagers and dwarves to powerful military units known as Ragnarok Heroes. Of course, the idea here is that the more vills and dwarves you have, the more powerful ragnarok is. I always see people getting mythic fairly fast and then ragging with 60 vills and their army and attacking. This army will be pushed back almost certainly by an opponent who is improving their eco more and waiting for a more powerful rag, because 60 vills usually will be faster and thus with less ups, while 100 vills will have all the ups and will have 40 more units. Never ragnarok prematurely unless you have no other possible chance of winning the game.
Combine Ragnarok with a large trade route and possibly fishing so you won’t have a dead eco as you pound your enemy with rag heroes. Trade routes and fishing also make coming back from ragnarok a lot easier because you already have a working eco in place, you just need to improve it really fast.
Rag is also made stronger if you combine it with a titan. Basically, drop your titan gate in a secure position and put as many rag heroes as you can on it. Send the rest of your army to fight and push back the enemy or hold your position while you build your titan. If your opponent hasn’t even gone secrets yet, then you have a very good chance of winning because rag + titan can push through buildings very fast and kill a titan gate with ease.
Rag + fw, as discussed before, is a very powerful combo and you should always try to achieve this if you have no direct need of FW in Heroic (although don’t be shy about using FW in heroic). Rag + fw can kill a titan but you will lose your entire army, and if he has his army there then you can’t kill a titan without your own, so don’t think it’s gg just cuz you have rag + fw stored up but no titan to counter his. Use rag + fw the same as regular rag, fw only makes the process much, much easier.
The main mistake I see beyond the preparation for rag is the actual use of rag. You can push with rag very easily into your opponent’s base, but if he has 30 towers + 10 migdols + 20 ca’s + mercs, then it’s not very smart to just charge in, is it? If you see that he has such defenses setup at one point, make sure you go secrets before ragging. You can also attack his other 2 tc’s instead of that heavily fortified one and make it 5 tc to 1. Wipe out his eco elsewhere, build up around that one point, and then attack with full force so there’s less of a chance of simply being slaughtered and losing the game.
Rag should never be used with hesitation. If you ever *retreat* with rag because you’re being slaughtered, then you didn’t use rag well (unless you’re winning uberly in several different spots) or your rag is lost. Combine your rag attack if you’re not sure you can win in one particularly tough spot, because splitting rag can always be a game-ending mistake. Splitting rag while attacking a TC on the side and hitting the main front of his base which could be weak is great, but if you’re not sure about splitting rag, don’t do it.
also i suggest dropping all villies res before ragging. with all eco ups your vils will carry 30+ of each res. do the math say 30 on food. thats 900 food! give or take
[This message has been edited by Paramoer (edited 06-09-2008 @ 05:55 PM).]