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Strategy and General Discussion
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Age of Mythology Heaven » Forums » Strategy and General Discussion » A question about the music in AOM...
Topic Subject:A question about the music in AOM...
posted 26 January 2002 03:51 PM EDT (US)         
Originally they had planned for the music to be affected by the events in the game, right? If a battle was going out, it would be fast-paced. If economy was being focused on, and warfare was non-existant at the moment, there would be a slower-paced music style. Well, I like this idea, but I've got two questions:

1) Is it even in the game still?

2) Is it going to switch between fast and slow pace just automatically, or will there be a smooth transition? I'm srue this is what ES has planned, but any answers would be appreciated. Thank you.

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posted 26 January 2002 04:09 PM EDT (US)     1 / 8       
1. There has been no mention of it being cut out of the game. So yes, it is still in as far was we know. I see no reason to take it out in the first place, unless ES thinks otherwise

2.I do not know nor remember from the sounds of faint videos but I think it will have a smooth transition...but I still have no idea.

[This message has been edited by Imperialarc (edited 01-26-2002 @ 04:10 PM).]

posted 26 January 2002 04:21 PM EDT (US)     2 / 8       
What Imperialic said
posted 26 January 2002 04:26 PM EDT (US)     3 / 8       
The mode your talking about is called "Dynamic Musical Score". And, last time I heard, it was still in the game


posted 26 January 2002 08:27 PM EDT (US)     4 / 8       
The transition worked really well the last time I heard it...pretty damned smooth, and it added well to the atmosphere in the game.
posted 26 January 2002 09:10 PM EDT (US)     5 / 8       
Check out Battle Realms That as something the very same. So chances are its in

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posted 27 January 2002 03:07 PM EDT (US)     6 / 8       
1: i believe so

2: I've heard it at gen con and it was very smooth.

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posted 27 January 2002 04:53 PM EDT (US)     7 / 8       
My guess is that it's just a set of triggers really. As in:

If X number of battle units appear on screen from each side, cue track A.

If Y number of units are in combat, cue track B.

If Z number of units die, cue track C.

It shouldn't be that hard to do really, the only thing necessary is the proper blending.

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posted 28 January 2002 09:56 AM EDT (US)     8 / 8       
I think it is still in and I also think it'll change smoothly.

And I hope also I'll hear it, because although I didn't change anything I never heard it in AoK.

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