Oran
Mortal
posted 01 March 2009 07:24 AM EDT (US)
ok, so i'm an odin player 16++, and my strat is raiding the opponent's economy, but when I face aggressive players, like other norses, that attack early, i just can't seem to raid because i have to use my units to protect my base from being destroyed, and i also need enough pop...
Anyone got any advice or even a game that could help me?
eXcess_petrol
Mortal
posted 01 March 2009 07:26 AM
EDT (US)
1 / 14
You obviously don't attempt to raid when he's rushing you. Defend instead; I think Heimdal is the best option
Oran
Mortal
posted 01 March 2009 08:04 AM
EDT (US)
3 / 14
Don't you guys think I will hurt to much my econ by getting that update so early?
Oran
Mortal
posted 01 March 2009 09:17 AM
EDT (US)
5 / 14
I was talking about Idle Tc time because i won't be making villagers while i'm researching the update
woodswolf
Mortal
posted 01 March 2009 09:50 AM
EDT (US)
6 / 14
Odin is not as bad in classical war as you might think he is. The problem is, is that everybody follows each other example by always advancing through freyja in almost every situation. This is however bad when you play against norse (rushers) and especially when you are Odin.
Freyja gives you an increased possibility to raid and enables you to burn the forest of your opponent. This however is only valuable when you have at least 8+ raiding cavalry to trap their villagers and let them burn to death. However, raiding cavalry train slow and can not defend your home town when they raid, so burning forest is worth way less against rushers.
Heimdall however, give's you the possibility to train einherjars, which are very valueable against forward builds. I suggest to go heavy on food early on and mass ulfsarks. This is not because ulfsarks > any other norse unit, but rather because they have such low training time, so they can be used earlier, which is great against rushers. Also autoqueue hersirs because most rushers have aggresive myth units.
Make walls all around your base as soon as your ulfsark is done building his temple in base. make some longhouses and start massing ulfsark. try to also scout with your ulfsark to see where his forward is. Defend to the outmost situation but still lay pressure on him and research safeguard whenever you think you can. Over time, use counters instead of ulfsarks. and attack when you think you can.
The key is to defend instead of attack because simply towers and units > units.
Major_Rackham
Banned
posted 01 March 2009 12:59 PM
EDT (US)
7 / 14
11 do not wall all the way around your base! That is ridiculous. You only need to wall your vital areas and make him only accessible to the parts of your base that are easily defensible.
NorseBash
Mortal
posted 01 March 2009 04:09 PM
EDT (US)
12 / 14
for a norse to all out rush a odin (like build his temple just barely out of los) is pretty foolish cause
a) u will have no defense for a lone valk to wreak ur hunting party
b) if your loki, u will not be able to up faster and ur fb will be taken down with jus a few ulfs that he can train out of his tc, while u struggle to build barracks
c)you will not have very many units to throw him off hunt that early (u'll at least need 2 hesir or a mu to do so), and if he does get u off hunt, it will cost him his front base troops cause he'll be outnumbered and plus, ur going to be switching to ta soon anyways so ehh, u can do without hunt.
d) losing an early hesir or even getting him damaged to tc fire is pretty killer if u ask me
Major_Rackham
Banned
posted 01 March 2009 04:26 PM
EDT (US)
13 / 14
11, drawback of no Healing Spring.