Ragefire Hades
Mortal
posted 07 May 2014 10:26 AM EDT (US)
does anyone know if underworld passages and carnivoras (carnivoras are considered buildings) are immune to the deconstruction godpower? i've noticed that deconstruction can also take out healing springs (preety cool, huh?), but it doesn't work on lure/plenty vault/tartarian gate/TC/Wonder/titan gate, so i'm a bit confused! are there any other exceptions besides the healing springs of godpower-created-bldgs that can be taken out by deconstruction?
Ragefire Hades
Mortal
posted 07 May 2014 12:47 PM
EDT (US)
4 / 9
So basically, deconstruct was never meant to work on any god-power-summoned-bldg and the healing spring is an exception because it's an unfixed bug? I thought it was for balance reasons: you know like the fact that you can't bolt an atlantean citizen the same way you can bolt a villager/labourer/gatherer despite it being just another regular unit (1 atlantean citizen = 3 regular villagers).
scragins
Heretic of December
posted 08 May 2014 05:34 AM
EDT (US)
7 / 9
I think someone did some maths in regard to it and it is by far the most effective use of a bolt to use it on a villager very early on in the game. The amount the economy is slowed down is quite a lot. You could test this yourself by making a scenario and timing how long it takes you to advance to each new age (focusing only on economy) with 3 villagers and then repeat this deleting 1 of your villagers at the beginning.