You must be logged in to post messages.
Please login or register

Strategy and General Discussion
Moderated by Yeebaagooon, TAG

Hop to:    
Welcome! You are not logged in. Please Login or Register.13 replies
Age of Mythology Heaven » Forums » Strategy and General Discussion » How to train micro?
Bottom
Topic Subject:How to train micro?
flip3570
Mortal
posted 25 October 2015 05:07 AM EDT (US)         
see the title
AuthorReplies:
TAG
That AoM Guy
(id: aom expert)
posted 25 October 2015 08:28 AM EDT (US)     1 / 13       
Make some armies in the editor to fight with. Even try making the enemy's stronger than yours and see if you can still win.

Check out my YouTube
For live help with me, enter this chatroom. If I'm not on you can leave a message.
Legendary Raider
Mortal
(id: avaget)
posted 26 October 2015 06:26 AM EDT (US)     2 / 13       
use this:
http://www.mediafire.com/download/20anob7ijmbzwaa/FFsmicrotrain.scx
open it as scenario and train your micro, but you can also just play a lot of real games and improve your micro that way
flip3570
Mortal
posted 26 October 2015 07:03 PM EDT (US)     3 / 13       
hmmmkay, but what are the best ways to micro your army?

I know that you have to try to get the weak ones at the back
Focus with archery
In melee attack you have to try to get the weak one to attract other melee units and then run arround while the rest is fightning
In archery you can try and get one archer in the front and then walk up and down

What's more ?

and is there a video wich would show you how to solve all the micro challenges in that map? Because I really don't know how to do halfe of them or if I'm doing it effectivly

and playing many games will probally never give me the most effective way I think....

[This message has been edited by flip3570 (edited 10-26-2015 @ 07:06 PM).]

RTSR
Mortal
posted 30 October 2015 02:20 AM EDT (US)     4 / 13       
first tell us, what's your mouse grip type? i'm a fingertip gripper so i can talk about that (not that i am an authority hahha)
flip3570
Mortal
posted 30 October 2015 10:43 AM EDT (US)     5 / 13       
I don't understand it 100% but I put my index finger on the left mouse button, my middle finger on the right one.
RTSR
Mortal
posted 30 October 2015 12:47 PM EDT (US)     6 / 13       
i meant the types of mouse grip which are 3> fingertip grip, claw grip and palm grip. According to the general gamer community, the best mouse grip for RTS games is fingertip grip because of accuracy (little units on screen). My natural grip is fingertip; i developed claw grip for a year or so, and yeah i have a nice claw grip but when i stopped practicing claw grip, my hand naturally (without asking or telling me XD) came back to fingertip grip. I did the switch cause fingertip grip requires a small mouse, claw grip a medium size mouse and palm grip a big one. I bought a gaming mouse which was medium size, but as my hands are pretty big, my hands still feel better with fingertip 11

So yeah, how do you grip your mouse?
flip3570
Mortal
posted 31 October 2015 04:56 AM EDT (US)     7 / 13       
Still got no fking idea where you're talking about
moonshadow222
Mortal
posted 31 October 2015 07:26 AM EDT (US)     8 / 13       
Try games vs AIs.

- focus fire archers.
- flank with melee units.
- Manually target units with special attacks (medusa, mummies) to units that are worth.

Pretty much.
flip3570
Mortal
posted 31 October 2015 08:01 AM EDT (US)     9 / 13       
Should I target the weakest or strongest units first ?
moonshadow222
Mortal
posted 31 October 2015 08:46 AM EDT (US)     10 / 13       
A unit with 1 HP deals damage.
A unit with 0 hp does not.

On the other hand, you might not want to spend shots on weak units cause they keep the healthy ones alive more often.

Aside from actually moving your mouse around, you need knowledge of the game, which is only gained by playing. Which units do damage to which, unit range, # of shots needed to kill a unit, etc.

In the end, micro is something very situational, there is no universally viable rules, and it is your judgment alone that makes the rules. So you basically need practice. Practice and knowledge. Luckily, the game and this site provide quite good unit stats, so this is a start.

[This message has been edited by moonshadow222 (edited 10-31-2015 @ 08:47 AM).]

flip3570
Mortal
posted 31 October 2015 03:06 PM EDT (US)     11 / 13       
hmmmmkay
Loggy
Mortal
posted 31 October 2015 09:51 PM EDT (US)     12 / 13       
You can take a rather mathematical approach to some aspects of it. I can't say I have any great experience in microing things myself, but that doesn't stop understanding.

At a most basic level, it's best to pile enemy units one at a time. Living stuff does damage, dead stuff does not, so making one enemy unit become dead is preferable to killing them all equally. But at the same time, you don't want to overkill a unit. If it has 1hp left, you don't need 20 things to shoot it - it'd be best if just one did and the other 19 moved onto another victim.

Deciding what to attack first is another tricky one that gets hard to figure out quite quickly. There's a lot of factors involved, but the obvious stuff like heroes on myth units is obviously going to hold true. The same applies if your enemy's heroes are weak and you have myth units that would be very difficult to deal with. I'm not entirely sure how you'd work this out mathematically, really.

And then you have defensive micro: making enemy units not hurt yours. Units above a certain speed (think Oranos turma speed, or camelry, I forget the exact in-game number) will dodge arrows fired at them so long as they are moving the moment the arrows are fired. Whether or not arrows hit is determined the moment the projectile is launched. So if one of your fast units is getting shot at, you can make it run around to make all your enemy's shots against it miss.

Or you can force enemy units to move. If one of your units is being attacked by multiple enemies, you can order it to move backwards so the enemy either has to spend time moving to chase you (and therefore not attacking whilst all your other units keep fighting back) or switch targets onto one of yours that isn't moving away.

The twist in everything is the game's accuracy calculations which still seem to be something of a mystery. But after 2-3 consecutive shots on the same target most units, including Gastraphetes (these must be the most inaccurate unit in the whole game) virtually never miss stationary targets. Missed shots occasionally hit other nearby units, including friendlies, for a fraction of the damage that it would have done - it's this that makes units that shoot a lot of projectiles appear to deal area damage.

Oh, and you might find the +flashhitpointbarsondamage option useful if you haven't already found out about it somewhere.
flip3570
Mortal
posted 01 November 2015 02:49 AM EDT (US)     13 / 13       
Hmmmmkay, I already knew most of these thing, still. It's nice to know I'm doing it right and I shouldn't in deed focus a unit with 1 HP with 20 turma
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames