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Age of Mythology Heaven » Forums » Strategy and General Discussion » History of AOM patches
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Topic Subject:History of AOM patches
Pascal9872
Mortal
posted 11 December 2015 10:09 AM EDT (US)         
Since I got all this information from old AOMH posts it seems only right that I post it here as well. (Question: Is there away to have the stuff in the quote tags collapse down to a clickable link that can be expanded by clicking it?)

I was curious yesterday about all the past changes to the game. If you are new to the game or even if you started playing after mid 2003 then you might not have known some of the following.

There was a time when the Ra FH was the king. (Edit changed to reflect comments by Kyo, thanks) And when ancestors were actually stronger than they are now. Ra's midgol units used to be far better than they are now. (Edit or maybe not, some of his bonuses may have been restored in TT) Set was considered a very weak god so a lot of changes were made to his animals to make him better. All of these changes were eventually rolled back later and in fact Set was nerfed lower than he had been back when people thought he was so weak. Turns out people didn't play set back then because they played Isis or Ra.
There was a time when Poseiden was king of the Greeks. In fact Zeus might have been considered the bottom of the Greeks at one time. Poseiden used to be able to spam hippikons like it was no ones business. These had their training times nerfed and Norse RC had to be boosted to help against the Poseiden Hip+Tox combo.
Odin Jarls were once uber units that finally got their due about 8 months after the game had been out. By this time Set was now a powerhouse and so got some of his bonuses from an earlier patch removed. Zeus and Greeks in general got a boost with cheaper Hoplites.

The final AOM patch (just before TT got released) saw Set get nerfed beyond what he had been back when people thought he sucked. It also saw some further nerfs to the Norse and a boost to greeks on water with cheaper docks.

Then enters TT. There were multiple changes. A big one was a huge drop in the cost of a colosus. This certainly lead to the current collosi spam for mythic Zeus.

With TT there was only a single balance patch 1.02 that I am aware of. Support for the game was basically done. Below are the details for each patch and a few additional comments.

Patch history

Patch 1.01 – 11/12/2002

Fixed some client and network issues. No balance changes.
CLIENT FIXES
- Improved cheat checks for "zoom out" exploit.
- Fixed an Advanced Setup crash when changing public / private rapidly.
- Fixed a problem with Advanced Setup host dialog not closing when inviting others.
- Quick Setup games now default to 5 pauses maximum.
- Requests for in-game saves are now counted as a pause towards the maximum pause limit.
- Fixed DirectIP connection issues (see below for details).

NETWORK AND ESO FIXES
- Improved login code: We have improved the ESO login code. Users should now experience fewer errors when connecting to ESO and therefore login on the first attempt.
- This patch includes fixes for the stats upload (2,4) problem. If you continue to receive this error message, please try shutting down any other applications or services you have running before launching AoM - the problem may be related to having other processes running in the background. We are continuing to investigate this issue.
- Improved NAT/firewall support on ESO: We have added more support for manually configured NATs and firewalls in this update. You are now able to place your machine on the DMZ, and/or manually open up UDP port 2300 and the game will do a better job of configuring itself in that environment.
- Improved NAT/firewall support for DirectIP: We have improved AOM’s DirectIP support in this patch for users who are running behind a NAT, firewall, or proxy server. There two ways to access this new support.
Patch 1.02 – 12/17/2002 (approximate)

A few norse bugs were ironed out. RC received small boost. Ancesters got nerfed a little. Some early building cost were raised. Hips train slower, Helepoli stats nerfed.
- Fixed some possible timing exploits.

- Scenarios where the "Ulfsark" unit is forbidden no longer allow Ulfsarks to still be created from Dwarves or Gatherers.
- Unit Balance Adjustments (NOTE: Save games from versions 1.00 and 1.01 will not be affected by the balance changes. Recorded games from versions 1.00 and 1.01 are still supported and will replay as before):

Odin now gets his hunting bonus. The actual change was to increase Odin Villager and Dwarf hunting rate from +10% to +20%.
Thor's Pig Sticker improvement now affects hunting rate. The actual change was to increase hunting rate from +10% to +20%.
Loki's Ox Carts are now weaker instead of stronger. The actual change was to subtract 80 hitpoints from Loki Ox Carts.
Raiding Cavaly have +10% more Pierce and +5% Hack Armor. This should let Norse counter archers more easily in the Classical Age.
Norse Longhouse now costs 110 Wood instead of 130 Wood. This will let Norse make more Longhouses.
Isis Obelisks now cost 10 Gold instead of 5 Gold. This should prevent Isis from making quite so many Obelisks.
Egyptian Barracks now cost 75 Gold instead of 50 Gold. This will prevent Egyptians from making quite so many Barracks.
Ancestors now have 140 hitpoints instead of 180 hitpoints. This makes the God Power a bit weaker, but will also affect Mummy Minions.
Hippikons now take 20 seconds to train in Classical. They remain at 15 seconds in Heroic and Mythic. This should make it harder for Poseidon especially from having such large cavalry armies in Classical.
Helepoli now have -15% Hack armor, occupy +1 pop slots, and have -50 hitpoints. This should discourage the "all Helepoli armies" in Mythic.


NETWORK AND ESO FIXES
- A fix to help address the stats 2,4 error has been added.

- Changed the input and output chat text color to white for easier reading.
Patch 1.01 - addresses multiplayer connection problems and fixes a few exploits. This patch version does not affect unit or civilization balance or scenario editor functionality.
CLIENT FIXES


- Improved cheat checks for "zoom out" exploit.

- Fixed an Advanced Setup crash when changing public / private rapidly.

- Fixed a problem with Advanced Setup host dialog not closing when inviting others.

- Quick Setup games now default to 5 pauses maximum.

- Requests for in-game saves are now counted as a pause towards the maximum pause limit.

- Fixed DirectIP connection issues (see below for details).

NETWORK AND ESO FIXES


-Improved login code: We have improved the ESO login code. Users should now experience fewer errors when connecting to ESO and therefore login on the first attempt.
-This patch includes fixes for the stats upload (2,4) problem. If you continue to receive this error message, please try shutting down any other applications or services you have running before launching AoM - the problem may be related to having other processes running in the background. We are continuing to investigate this issue.
-Improved NAT/firewall support on ESO: We have added more support for manually configured NATs and firewalls in this update. You are now able to place your machine on the DMZ, and/or manually open up UDP port 2300 and the game will do a better job of configuring itself in that environment.
-Improved NAT/firewall support for DirectIP: We have improved AOM's DirectIP support in this patch for users who are running behind a NAT, firewall, or proxy server. There two ways to access this new support.
Patch 1.03 1/28/2003

Ra FH got butchered. Yes there was a time when it was practical to put just a few vils on food early and get a lot on gold. Make farms before or while aging up. Hit rain. Get heroic around 7 minutes, build a midgol and spam super chariots and camels. So archaic farming got nerfed, Ra's bonus on camels and chariots got reduced to 10% (from 20%). Set gets boosted insanely because everyone thought he was weak. Oh yes Mercs get busted a lot. There was a time when mercs were only limited by train time. Limits were imposed on them and stats reduced a fair amount. First Roc nerf. A few other changes.
Fixed an exploit that could give permanent LOS from building foundations.
- Fixed a potential memory overwrite.
- Spy no longer goes away when the spied unit constructs a building.
- Fixed a problem with IME cursor placement.
- When placing buildings, automatic alignment now works against other foundations as well as other buildings.
- Fixed a targeting issue with Walking Woods that could sometimes cause it to do nothing.
- When restoring a savegame, god power icons should be immediately visible.
- Fixed some positioning problems with the post-game timeline "tooltip diamond".
- Customized hotkeys are now reflected immediately in the UI help text.
- Long filenames should now display more properly in the load & save dialogs.
- In the editor, the "Set Tech Status" trigger now presents an alphabetized list of techs.
- Popup dialogs in the editor can now be dismissed with the 'ESC' key.
- Unit Balance Adjustments (NOTE: Save games from versions 1.00, 1.01, 1.02 will not be affected by the balance changes. Recorded games from versions 1.00, 1.01, 1.02 are still supported and will replay as before):
• Egyptian First Age farming is slower; Plow restores the rate.
• Plow takes longer to research. (+10 Seconds. )
• Ra’s Chariots and Camelry have a smaller hitpoint bonus. (dropped from 20% to 10%)
• Ra’s Priests now empower gathering less than Pharaohs empower gathering.(dropped from 20% to 10%)
• Mercenary Cavalry pierce and hack armor decreased. (Hack 60% dropped to 40%, Pierce 70% down to 45%)
• Build limits (max number you can have at one time) imposed on Mercenary (12) and Mercenary Cavalry (8).
• Mercenary and Mercenary Cavalry lifespans are 5 seconds shorter.
• Heavy Chariot, Camel and Elephant improvements are more expensive. (Heavy Camels; Additaional 150 food and 150 gold, Elephant; Additional 200 food and 150gold, Chariot; Additional 150wood and 150gold. )
• Chariot speed decreased (Ra's are still faster, but less fast than they were).(-.3)
• Animals of Set cost 1 less pop slot.
• Heroes no longer get bonus damage vs. animals of Set.
• Set's Slingers have more hitpoints. (boosted from 10% to 20%)
• Roc hack armor decreased (easier for Throwing Axemen to hit them). (hack dropped 10%)
• Roc speed decreased. (dropped by .5)
• Cyclops has more hitpoints (+50 HP)
• Poseidon's Towers produce only 1 Militia.
Patch 1.04 fixed some issues no balance changes.

Patch 1.05 4/15/2003

A few changes to weaken Norse. Ta attack lowered, Valk and FG and Kraken receive some nerfs. WE boosted and priest damage on MU boosted.
CLIENT FIXES
- Fixed an exploit that allowed Armory techs to be researched twice.
- Fixed some minor localization bugs.
- Fixed a crash caused by alt-tabbing out of the application.
- The "Nomad" random map now correctly fires the "Ceasefire" god power at startup. In specific,
god power triggers now work properly in multiplayer scenarios and random maps.
- Detailed help text can now be provided in user-created random map scripts. The "detailsText"
attribute is now supported in random map XML files, and allows plain-text setting of the detail
help for that random map.
- Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by
the balance changes. Recorded games from all previous versions are still supported and will
replay as before):
*Fixed a bug in which Flaming Weapons made Hammerships 10X too powerful.
*Norse no longer get bonus favor from Longboats (this also means they don't contribute Favor
for Loki's free summoning).
*Throwing Axeman attack dropped very slightly (-0.5).
*Valkyrie costs slightly more (+5) Favor.
*Fire Giant normal attack does less damage, but his special attack does more.
*Kraken normal attack does much less damage, and is -100 hitpoints.
*War Elephant attack (+2) and hack armor (+5%) increased.
*Priest does more bonus damage (+2) versus Myth Units.
NETWORK AND ESO FIXES
- Added better diagnostics when establishing the initial ESO connection. This includes better
error messages on what to do to solve common ESO connection issues. This should immensely
help players using routers/NATs.
- Added improvements in establishing connections to other players.
- Fixed the “Drop Trick” bug. Players that force a disconnect early will not be allowed to upload
stats.
- Fixed the Vote dialog to expedite a no-consensus situation (related to drop tricking) and to drop
poor connections faster.
- Renamed ESO chat channels to be category based. ESO will also remember the last chat
channel you were in and, if possible, return you to that channel on relogin.
Patch 1.06 5/28/2015

This is the Odin/Set nerf. Jarls get weakened for Odin and Thundering Hooves begins to get weakened. Set animals slower to convert. Feral weakened. Animal attack on buildings weakened. Set slingers restored to what they were before 1.03. Hoplites made cheaper.
CLIENT FIXES
- Fixed a memory overwrite in the renderer that was potentially causing random crashes or out-of-sync errors.
- Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by the balance changes. Recorded games from all previous versions are still supported and will replay as before):
· Odin's bonus now grants only +10% hitpoints to Jarls (was +20%).
· Thundering Hooves now adds only +10% hitpoints to Jarls (was +20%).
· Hoplites cost -10 Food and +5 Gold. This should make them more affordable in the early game.
· Set animals do less damage to buildings.
· Set animals take longer to convert.
· Set's bonus now grants only +10% hitpoints to Slingers (was +20%).
· Feral now improves animal attack by +25% (was +50%).
· Sphinx upgrades now much cheaper.
NETWORK AND ESO FIXES
- Fixed a bug in the vote dialog that was causing lockups when a player was dropped.
- Added better diagnostics for determing connection problems.
Patch 1.07 9/30/2003

The final AOM patch as far as balance changes are concerned.

The Set animal pop boost from 1.03 gets mostly reset. Attack for converted animals gets nerfed. Thundering hooves gets nerfed more by weakening RC bonus. Poseidon's stable cost increased. Hill Forts weakened a little (cost and range) Greek docks made cheaper. Norse ram and siege towers weakened. Ulfsark boosted.
- All huntable animals converted by Set priests now have their damage reduced by 40%.
- Rhino, Auroch, Elephant, Hyena, Ape, Gazelle and Boar of Set, when summoned or converted now all cost 1 more pop slot.
-All the huntable Set creatures had their hitpoints reduced by 35%.
-Ape of Set costs 1 more favor.
-Raiding Cav now receive only a 10% bonus to hitpoints and speed from Thundering Hooves.
- Raiding Cav now take 3 seconds longer to train.
- Poseidon stables cost an additional 10 wood.
-Ra priests now have a 5% empowerment boost when empowering villagers gathering resources.
-Greek docks cost 25 less wood.
-Ulfsarks pierce armor increased by 5%.
-Hill Forts cost increased by 50 for both wood and gold.
Hill Forts attack range decreased by 2.
-Portable ram hitpoints reduced by 35.
-Portable ram speed decreased by .35.
-Siege tower hitpoints reduced by 50.
Changes to TT from AOM

There were many changes from AOM to TT above the 1.07 patch, some of the changes listed I believe coincide with 1.07 changes as well, I believe.
Hillforts + 50 wood and gold cost.
Walking Woods have lost 50hp each.
Raiding Cavalry gain 5% hack armour.
Ulfsarks gain +5% pierce armour.
Mountain Giants get +5 hack attack, + 25% hack armour and +10% pierce.
Nidhogg receives +200hp, +5% pierce armour.
Krakens lose 100hp and cost 2 favour less.
Fire giants lose 7 favour cost.
Fenrir Wolves lose 30% pierce and now have to be massed in 10 instead of 5 to reach maximum speed/attack.
Valkyries lose 15% pierce and gain 5% hack.
Throwing Axeman Lose 5% hack armour.
Frost Giants cost 3 less favour.
Thundering hooves costs +5 favour.
Hersirs get +1 hack attack.
Mith breastplate is 50 gold more.
Trolls costs 10 wood more, 1 less pop slot.
Battle boar costs 3 favour less.
Portable ram loses 35hp.
Ballista gains 10% pierce armour.
+100 food cost of tc.
Docks fire arrows when fishing ships inside.

EGGIES

Anubites take up 1 less pop slot.
Upgrade to Guardian anubite costs 5 less favour, 50 less gold.
Necropolis ( faster favour ) is 5 favour less, 70 gold less.
Scarabs cost 2 favour less, gain 20hp.
Siege towers lose 50hp.
Elephants gain +10% hack armour.
Spears on The Horizon + 5 favour.
Hieracosphinx upgrade costs 200 wood less. ( if it's still 400.. think it's being changed in a patch )
Eclipse gives you extra hack armour and more hack attack then 50%.
Prosperity lasts 50 seconds, not a minute.
Mummies cost 10 favour less.
Atef Crown for mummies cost 5 favour less.
Sphinx costs 2 faovur less.
Scorpionmen costs 3 favour less.
Funeral Rites cost 1 favour less.
Wadjet loses 5% pierce armour, gains 5% hack armour.
Petsuchos costs 5 favour less.
Upgrade to Petsuchos Ra costs 10 favour less.
Petsuchos gains 5 hack attack, 10% pierce armour, -5% hack armour.
Seems like priest empowering for Ra is 15%. Got +1 extra resource, then +2
Ra's chariots/camels +20% hp.. unsure bout speed
+100 food cost of TC's.
Docks fire arrows when fishing ships inside.

GREEKS
5 wood less for dock.
Minotaur gets +20hp, +5% pierce, and -2 less favour cost.
Sarissa tech costs 5 less favour.
Manticore loses 3 favour cost.
Centaur -3 favour cost, +5% hack armour.
Spirited Charge -10 favour cost.
Sun ray -10 favour cost.
Posiedon's stable cost 10 wood more.
Cyclops +10% hack armour, +, -2 favour cost.
Vault of Erebus -5 favour cost, -50 FOOD COST.
+100 food to build a tc.
Hetairoi cost 5 food less and 10 gold less.
Gastraphetes have +1 pierce attack.
Myrmidon takes +1 pop slot( if the original one was 2 as in the unit tables...).
Docks fire arrows when fishing ships inside.
Btw... you get your myth unit for the God you chose free of charge at age of advance.. same with all civs. And yes, that means BOTH mu's on land AND sea.... So a free scylla basically if you go with that god on water if your still struggling.
LordRivon found:
Golden Apples cost 50 gold less, 100 food less.
Nemean Lion costs 50 gold more, 3 less favour.
The Argo can actually kill myth units now (OMG)
Sarissa tech -5 favour.
Collossus -15 favour cost.
Hand Of Talos gives +200hp, not 100.
Shoulder of Talos gives +10% hack armour, not 20%.\
Pleiadians found:
Medusa costs 8 favour less( down to 32 )
TT patch 1.01 10/23/2003

Just a few bugs fixed.
===========================================================
Patch 1.01 – Fixed an exploit and a couple ESO issues.
===========================================================
CLIENT FIXES
- Fixed an exploit that allowed unit duplication.
NETWORK AND ESO FIXES
- Fixed the OOS issue caused by WinXP users (without Service Pack 1) whose regional settings return number formats incompatible with the game.
- Fixed the LAN issue that prohibited machines without an internet connection to play or host LAN games.
TT patch 1.02 1/23/2004

The only TT balance patch released. Some bugs and some boosts but nothing major changed.
==================
Age Of Mythology(tm) v1.09
Patch Release Notes
==================
If you are encountering out of sync (OOS) problems when playing multiplayer, go to http://www.windowsupdate.comand ensure that you have the latest updates. Specifically, downloading and installing the Microsoft Processor Driver Version 5.1.2600.1152 for the AMD Athlon is known to fix potential out of sync problems. Also, if you are having trouble connecting to ESO or to games and other users, please check out the Age of Mythology FAQ on http://www.eso.com.
==================
Patch 1.09 - fixes the record game feature and a couple ESO issues.
==================
CLIENT FIXES
- Fixed a database exploit.
- Fixed an exploit that could allow illegal market trades.
- Fixed an exploit involving relics that could sometimes generate free resources.
- Added additional checks for zoom cheats.

==================
Age Of Mythology(tm): The Titans v1.02
Patch Release Notes
==================
==================
Patch 1.02 - Fixed a few exploits, some bugs and made a few balance adjustments.
==================
CLIENT FIXES
- Fixed a database exploit.
- Fixed an exploit that could allow illegal market trades.
- Fixed an exploit involving relics that could sometimes generate free resources.
- Fixed a bug that allowed the Son of Osiris, the 2nd pharaoh and Ra priests to empower the Titan Gate during construction.
- Fixed a bug that allowed players to cancel upgrades at 99% and receive both the upgrade and the resources.
- Fixed a bug in recorded game playback where the "pause" text would be remain on-screen until the application was restarted.
- Added additional checks for zoom cheats.
- Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by the balance changes. Recorded games from all previous versions are still supported and will replay as before):
Titan Gate build time increased by 10%
Isis' major god bonus (10% cost reduction for techs) now excludes "Secrets of the Titans" and all Age up techs
Turma and Turma Hero cost 5 more gold
Minion damage (Ancestors god power) decreased by 2
Promethean crush damage decreased by 3, cost increased by 10 gold
Isis monument protection radius reduced by 20%
Valor's maximum number of units converted decreased to 3 military units and 1 villager
Fenris wolf pack speed boost reduced to 15%
Fire giant crush damage reduced by 5
Katapeltes hitpoints reduced by 5
Gaia's economy techs reduced by 10%
Carnivora hitpoints increased by 25%
Caladria speed increased by 1, heal rate increased by 25%, and range increased by 4
Stymphalian Bird cost increased by 20 wood
Ulfsarks, Hoplite, and Murmillos and Spearman received damage bonus increase vs. Turma
Heka Gigantes hitpoints increased by 150
Contarius & Hero hitpoints increased by 10
Rheias Gift favor decreased by 5
Horns of Consecration costs 5 less favor and 30 more gold
Channels costs 75 less gold and 2 less favor
Shades' hitpoints increased by 10
Wadjet hitpoints increased by 20
Cyclops speed increased by .3
Minotaur speed increased by .2
Norse favor trickle reduced in Deathmatch
Atlantean TownCenter build time reduced in Deathmatch
Hersir TownCenter build time reduced in Deathmatch
TT Patch 1.03

Just some bug fixes.
Age Of Mythology(tm): The Titans v1.03
Patch Release Notes
============================================================ ======
============================================================ ======
Patch 1.03 – Fixed a bug and a few exploits.
============================================================ ======
CLIENT FIXES
- Fixed a bug that hindered some users from uploading stats.
- Fixed an exploit that allowed users to create free Shade units.
- Fixed an exploit that used the vote dialog screen to pause games.
- Fixed an exploit that turned off Fog Of War and black map in rated games.
And that ladies and gentlemen is the history of official AOM patches.

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AuthorReplies:
TAG
That AoM Guy
(id: aom expert)
posted 12 December 2015 09:45 PM EDT (US)     1 / 1       
This is great! Definitely belongs somewhere permanently on the site. Will work on it.

"(Question: Is there away to have the stuff in the quote tags collapse down to a clickable link that can be expanded by clicking it?)"

Nope.

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