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Age of Mythology Heaven » Forums » Strategy and General Discussion » Thoughts on Chinese MUs
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Topic Subject:Thoughts on Chinese MUs
FrostGiant
Mortal
posted 11 March 2016 10:16 AM EDT (US)         
Thoughts of Chinese myth units:

Do you like the variety offered?
Do you like their special attacks/abilities?
If you would change something about a myth unit, what would it be and why? Either the unit itself or its special attack

Just to clarify I'm talking about the ideas and concepts behind the new myth units, and not the art, modelling or animations so much (because I'll be the first to say it, some of them look absolutely dreadful).

From my point of view, I really like the concept and ideas behind the myth units, even though visually they fall short in the water.

My favorites being Quilin, Monkey King, War Salamander and Vermilion Bird.

If I could change anything about them, I'd probably would have preferred to see a black tortoise (one of the four Chinese symbols) instead of the current dragon turtle. It would better compliment the other 3 symbols (white tiger, azure dragon and vermilion bird). I think it'd look pretty cool, with a venomous snake wrapped around it shell that can delivery a toxic bite to naval myth units.

I also feel that the monkey king's special should be single target only, otherwise it makes Oronos' Shockwave redundant.

Terracotta warriors' dust should have obscured enemies vision temporarily and prevented them from attacking, rather than yet another AOE effect.

And finally, white tigers special ability should have been stealth/ prowl (allowing it to become invisible to enemy units).

I would have also like foo dogs too as a possible mu or gp, but pixiu is pretty cool too.

[This message has been edited by FrostGiant (edited 03-11-2016 @ 10:18 AM).]

AuthorReplies:
TAG
That AoM Guy
(id: aom expert)
posted 18 April 2016 11:59 AM EDT (US)     1 / 2       
Do you like the variety offered?
Yep.
Do you like their special attacks/abilities?
Yep.
If you would change something about a myth unit, what would it be and why? Either the unit itself or its special attack
The Vermillion Birds are still op.
I also feel that the monkey king's special should be single target only, otherwise it makes Oronos' Shockwave redundant.
Agreed.
Terracotta warriors' dust should have obscured enemies vision temporarily and prevented them from attacking, rather than yet another AOE effect.
Yea, since we already have Scarab blood and Lampades blood this is a little bit too much.
And finally, white tigers special ability should have been stealth/ prowl (allowing it to become invisible to enemy units).
That could be interesting, although I don't mind the jump attack.
I would have also liked for dogs too as a possible mu or gp, but pixiu is pretty cool too.
Dogs?
There is a Dog unit btw.

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FrostGiant
Mortal
posted 19 April 2016 09:06 AM EDT (US)     2 / 2       
Sorry, I meant foo dogs.
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