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Strategy and General Discussion
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Age of Mythology Heaven » Forums » Strategy and General Discussion » a few problems in the expo
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Topic Subject:a few problems in the expo
moonshadow222
Mortal
posted 04 April 2016 02:40 AM EDT (US)         
I noticed some really annoying bugs

1) Yesterday all my units had a black overlay over them. Petrabols weren't even visible. I only saw their shadows. This happened after my ally used fire inferno, but maybe it was just a coincidence.

2) The glitch where the battle music loops forever is annoying: anyone knows how to disable battle music completely?

3) On sudden death with more than 10 players, some will not spawn a town center

4) Some maps do not generate enough gold for everybody

5) Phoenix can't attach each other: they do the animation but not the damage

6) Highlands generated 2 extra settlements for each player.

7) Selection is not always accurate (I drag a box to select units and I get a pine tree or other gaia objects selected).
AuthorReplies:
Legendary Raider
Mortal
(id: avaget)
posted 04 April 2016 11:25 AM EDT (US)     1 / 3       
1, 3-7 are unfixable, 7 being particularly annoying..
haven't encountered #2 since I play with music off, but you can disable battle music completely by renaming/moving these files
C:\Program Files (x86)\Steam\SteamApps\common\Age of Mythology\sound\music\fight
inside that folder
moonshadow222
Mortal
posted 06 April 2016 08:11 AM EDT (US)     2 / 3       
I was hoping that maybe someone from the dev team sees this and fixes
Pascal9872
Mortal
posted 06 April 2016 05:33 PM EDT (US)     3 / 3       
3) Not much experience on sudden death map. This is likely some kind of scripting error that got over looked because of it requiring a large number of players.

4) Depends on what you mean about not enough gold. Some maps like Midgard are intentionally coded to sometimes have very little gold like only 1.5 -2 mines per player outside of base. Other times a gold mine might fail to place.

5) I believe this one is a known issue.
6) Did you have the map set to large size? Else it could be a scripting error. I know Megalopolis gives an extra settlement per player intentionally.

7) This is a known bug since ToTD came out.

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