While I'm very thrilled and supportive of EE, I too had some constructive feedback on my own. My critique was focused on the opposite: the other Heroes, the Immortals, seem just a little too weak; I haven't really play-tested them, but do seem generally to lack the valiance and vigors of the heroes in the other cultures; since they were fairly easy for Myth unites to defeat.
Anyways, I originally posted this in the News Forum thread announcing the initial release of AOM:EE Tale of the Dragon. On the other hand, it seems either no one really saw it because the thread was old, or no one took it as seriously because I posted it in an old thread. And so, it has been moved here, where people might be able to see it better.
"I've been out of the loop for so long. How is everyone doing?
As of late November, I finally purchased and downloaded Tale of the Dragon, which is a really nice expansion. I'm totally enjoying it. And, I appreciate all of the new options for game play. (Finally, we have a civilization that, as a rule of that civ., can convert pieces! Something's been missing since Age of Empires right there! haha)
However, I did encounter a few difficulties. And, I thought that I'd bring that to your attention:
1 - Shennong's monks having the option to convert myth units is great, but they either take too long to convert them, or they are unable to actually finish converting them at all; I don't know specifically which it is, but it is a problem. (I think of all the games I've played, one myth unit was succuessfully converted...after a few minutes of game play, using 8+ monks.) Hardly have I been able to use this feature to my advantage.
2 - The Mount Vesuvius map does not have a proper-working AI: while enemies and allies do in fact move on the map, they are restrained to their small islands, without ship-building and sailing into the large central Island for battle. It seems like the very same Vesuvius map from Download Central that hasn't been upgraded.
3 - Some of the maps from the original (and Titan exp.) do not in fact produce a Gigantic map, even when that option is chosen; it simply reverts to a large map.
4 - In the campaign, one or two of the heroes, though I've forgotten which one at the moment, carry relics in a very weird manner: it drags on the floor in front of or exactly intersecting at the feet; I think the Zhi even drags it sideways, which is really strange. If I remembered correctly, I think the immortals have exactly that same problem.
On a minor note (as in, not a big deal!):
5 - I sometimes get confused as to whether or not the Vermillion Eagle is actually attacking; only when I see its whirlwind infernum on the ground do I know that it is. Personal suggestion: include the Phoenix's fire breath before making the infernum appear. Or, make the head-ducking and beak-opening animation more severe to indicate attack.
6 -The immortals are too weak for heroes, as they die too easily from the attack of 1-3 Heroic or Mythic myth units. We can only have 8 of them total, and 2 to 2.5 of them equals 1 Hersir, and Hersirs are the weaker heroes since the original series. Adding armor or giving them 100-200 more hitpoints would be nice."
~~Ventrose~~
- I'm regarded valuable, yet I'm made of nothing. I'm always here but can't be seen. Forever I exist but can't be reached. I'm real and, yet, constructed by those who're so perplexed by me. With the swish of the hand, I swish past you, never to be anymore again, and yet...I'm always here. What am I?
- I can never fill a glass, and yet, the universe is full of me. Too little of me, and folks might feel uncomfortable, but too much of me, and people might feel lonely. What am I?
- Folks believe that they own me. I believe I own them, as I give so much to them; though I have no hands. I'm rich and poor all the same. Who truly knows the quantity of me out there in the universe. What am I?