JackalRat
HG Alumnus
(id: BrandNewCar)
posted 28 March 2002 11:02 AM
EDT (US)
3 / 19
" gameplay over realism hands down"
SandyMan
Immortal
(id: ES_Sandyman)
posted 28 March 2002 12:57 PM
EDT (US)
5 / 19
for what it's worth no one had roads in the ancient times. Streets in the towns, maybe.
jduderocks
Mortal
posted 28 March 2002 03:43 PM
EDT (US)
11 / 19
Ive said this before logistics have to be improved upon
SandyMan
Immortal
(id: ES_Sandyman)
posted 28 March 2002 04:20 PM
EDT (US)
13 / 19
they had dirt roads -- but a dirt road isn't much better than traveling cross-country. Worse, when it's raining. The Romans & Incans were the only people until quite recently who made "real" roads.
Age_of_Monkies
Mortal
posted 28 March 2002 09:37 PM
EDT (US)
16 / 19
Roads roads roads...Will it really matter? If you built roads for your units to travel on, what's the real purpose? To make them really useful you would have to spend the time to make roads that led to every building you built, and in DM games that is really pointless since by the time you got all the builing connected in your town the enemy has already controlled half the map. In RM this may help to an extent. You can build roads to connect resources to your TC and avoid building dropoff sites, but after a distance it is not worth it. The cost of the road will becoem greater than the cost of the dropoff site. Also, it will keep you from expanding if you do not build more dropoff sites or TC's near resources, which is very important if you're playing RM or DM. I beleive road bonuses should stay in turn based games, where it really has an impact. (Railroads in Civ 3: When units move on them they do not take a turn...Very nice). Just my opinion, open to debate but don't flame.