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Age of Mythology Heaven » Forums » Strategy and General Discussion » Is the scn editor still an in-game editor?
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Topic Subject:Is the scn editor still an in-game editor?
jduderocks
Mortal
posted 02 April 2002 04:00 PM EDT (US)         

well is it
just wondering haven't heard it in any recent previews?
AuthorReplies:
AzN
Forumer
(id: AznKnightmare)
posted 02 April 2002 06:24 PM EDT (US)     1 / 23       
It should be. Not many games have had very good experiences iwth external editors. Especially since they can be hacked easier and blah blah. And since both of the previous Age games werre ingame, its easy to assume it still is ingame . WHy break a working formula?


Angel AzN | News Editor Lead EH, HeavenGames LLC
"Damn the torpedoes! Full speed ahead!" -Admiral Farragut, Civil War Battle of Mobile Bay
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Moony
Mortal
posted 02 April 2002 06:41 PM EDT (US)     2 / 23       
Yes. We have no reason to suspect otherwise.

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ES_Archangel
Immortal
posted 02 April 2002 06:47 PM EDT (US)     3 / 23       

You can expect to see an article on the AOM Scenario in the upcoming months.

Just from my personal use of the editor, IMO it's more powerful and easier to use, than previous Age editors.

Mike "Archangel" McCart
Community Relations Manager
Ensemble Studios (Microsoft)
http://www.ensemblestudios.com
Developers of the Age of Empires Series of Games
Coming 2002: Age of Mythology

LongSiege
Mortal
posted 02 April 2002 07:00 PM EDT (US)     4 / 23       
By the sounds of it, it sounds like a scenario editor's dream.

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lief ericson
Mortal
posted 02 April 2002 07:51 PM EDT (US)     5 / 23       

Quote:

Not many games have had very good experiences iwth external editors.


What about Starcraft? It still has a big scenario design community.

SEXITUP.
Former Leader of the FPH Clan
Acting-President of AoMH
c r e e z y
Mortal
(id: Hairy Scary Man)
posted 02 April 2002 10:28 PM EDT (US)     6 / 23       
i thought the Starcraft external editor was very ez to use...it was also fun...it was nice external cuz i could switch back from my msgin/StarEdit/and other stuff i was doin...either is fine for me tho

Quoted from AzN:

Especially since they can be hacked easier

does that matter??


Bernardo
Mortal
posted 02 April 2002 10:33 PM EDT (US)     7 / 23       
Easier to use?
I don't see any difficulty on using the previous ones.

Will it be more complete?

Socrates
Mortal
posted 03 April 2002 06:04 AM EDT (US)     8 / 23       

Quote:

Is the scn editor still an in-game editor?

Don't see why not. Both can be good, if done properly, but in-game editors seem to have a better track record.

Quote:

does that matter??

Yes, having the scenario editor hacked does kind of matter.

[This message has been edited by Socrates (edited 04-03-2002 @ 06:06 AM).]

AzN
Forumer
(id: AznKnightmare)
posted 03 April 2002 11:29 AM EDT (US)     9 / 23       
Being hacked is a problem. Hack the scn editor, and you can make hacked maps and blah blah.

Yeah, the SC editor was pretty powerful, I'll give it that. I never used it too much though, because it felt like MS Paint to me .

I guess if your shooting for a large work space, use a external editor. If you want manuverability without clutter, go for internal. Just my opinion though...



Angel AzN | News Editor Lead EH, HeavenGames LLC
"Damn the torpedoes! Full speed ahead!" -Admiral Farragut, Civil War Battle of Mobile Bay
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william_chen_
Mortal
posted 03 April 2002 03:37 PM EDT (US)     10 / 23       
Scenario Editor wish-list for ES:

  • Trigger chapters (folders) - have folders that can be expanded/collapsed so that they would make organizing triggers easier.

  • The ability to move triggers - in AOK, when rearranging triggers, they can be moved just one-by-one. It was *very* slow and inefficient. What I suggest is that the triggers in AOM should be able to be selected in larger number and moving them can be done by dragging, which would be much easier than by repeatedly pressing a button as in AOK.

  • Undo move and "History" - in almost any photo editor program, there is the Undo action (Cntrl+Z); I think it would be absolutely be useful for AOM's scenario editor. In addition, advanced Photo editor programs such as Adobe Photoshops has the "History" tool that allows the editor to undo a series of moves or Re-do the moves. I really hope AOM's editor will have this powerful option!

    - Bill

  • DarkKnight_
    Mortal
    (id: PW_DarkKnight)
    posted 03 April 2002 03:51 PM EDT (US)     11 / 23       
    Here's my wishlist:

    1. The ability to have a day/night cycle.

    2. Make it so we don't need 10 triggers to make 1 thing happen..like in AoK. It would be much easier.

    3. More colors for the armies

    4. Something to allow us to deform the terrain as the it plays along..creating craters, flood (just expanding water), etc.

    5. Can we make GPs occur?


    DK
    Bernardo
    Mortal
    posted 03 April 2002 04:09 PM EDT (US)     12 / 23       
    Well I think it must be more complete thatn th other ones.
    Alexandergreat3
    Mortal
    posted 03 April 2002 08:34 PM EDT (US)     13 / 23       
    Here is my petition list for the Editor:

    1) The ability to design in Explored/Normal/All Visible fog of war - in AoK, designing a scenario is done in All Visible mode. This is generally helpful, but the disadvantage of comes when the designer want to have an accurate visual image as to how the map *actually* look when playing.

    For example: when designing a small town, all part in that town seems to be visible. However, in a real game, only certain areas will be visible and some areas will be explored because of the Player's Line Of Sight. Well, the problem is that the designer cannot accurately visualize this without time-consumingly test the map to make adjustments.

    The ability to switch between different reveal modes Explored/Normal/All Visible would be the best solution.

    Jotun
    Mortal
    posted 03 April 2002 09:21 PM EDT (US)     14 / 23       
    - An easy to use AI editor.

    - A tutorial for the scenario editor.
    In AoK, I had to figure everything out for myself. I never used it much for that reason.

    - A trigger editor.
    The triggers in AoK limited a lot of options for scenarios.

    - A unit editor.


    They sended us away to theez big buldeengs all dey And fur wut They sez that it is so we can get taughted I says Iv lernd enuf
    c r e e z y
    Mortal
    (id: Hairy Scary Man)
    posted 03 April 2002 11:00 PM EDT (US)     15 / 23       

    Quoted from AzN:

    Being hacked is a problem. Hack the scn editor, and you can make hacked maps and blah blah.

    hacked maps r bad because...??


    Socrates
    Mortal
    posted 03 April 2002 11:44 PM EDT (US)     16 / 23       

    Quote:

    hacked maps r bad because...??

    Hacked map = unfair, unfun gaming.

    Wu Su Zheng
    Banned
    posted 04 April 2002 01:14 AM EDT (US)     17 / 23       
    The option to turn music on or off in the EDITOR
    petard_rusher
    Mortal
    posted 04 April 2002 10:22 AM EDT (US)     18 / 23       
    what the heck are hacked maps?, do you mean unfair scenarios?, that can be done without hacking anything.
    Real
    Mortal
    posted 04 April 2002 11:13 AM EDT (US)     19 / 23       
    I also wonder...

    Where's paradise?...............AoM is....In war there're only loosers!
    Paradise is in your heart - ..gonna come! Love is the soul's blood!
    open your heart and you'll be in paradise!..There's no uncertainty, there's only hope!
    What's the difference between a raven?...What's yellow and hangs in a tree?
    Nothing...its legs are both equal, all about the right one!...=> A blue couch!
    Real may say he leaves...but be sure, he'll come back!
    keet
    Mortal
    posted 04 April 2002 11:42 AM EDT (US)     20 / 23       
    The important ideas for me are:

    1. Complete and easy to understand documentation for the editor and ai scripting.

    2. A set next scenario trigger. This way you can set the next scenario in a campaign to be different based on what occurs. This can lead to non linear campaigns. I think Starcraft had this feature.

    3. A random number trigger. This one (in trigger form) is a big one for me. You set a trigger that generates a random number then in another trigger the condition checks this number. So, for example, the random number was 21 and the other triggers condition was random number < 25 then an event would take place. This would allow triggers to create true random events. I would love to see this implemented.


    Some say death is the end ; I say it is just the beginning.
    Real
    Mortal
    posted 04 April 2002 12:00 PM EDT (US)     21 / 23       
    quote
    2. A set next scenario trigger. This way you can set the next scenario in a campaign to be different based on what occurs. This can lead to non linear campaigns. I think Starcraft had this feature.

    Maybe also three diff. beginningzzz*.
    IE. 3 friends are the main persons of the game and meet the first time in szn2, so you could have three choises for szn1 (for every of the friends)

    *Disclamer:The author (Real) is very exited because of the tomorrow coming Thor showcase and can not calm down himself.


    Where's paradise?...............AoM is....In war there're only loosers!
    Paradise is in your heart - ..gonna come! Love is the soul's blood!
    open your heart and you'll be in paradise!..There's no uncertainty, there's only hope!
    What's the difference between a raven?...What's yellow and hangs in a tree?
    Nothing...its legs are both equal, all about the right one!...=> A blue couch!
    Real may say he leaves...but be sure, he'll come back!

    [This message has been edited by Real (edited 04-04-2002 @ 12:01 PM).]

    rockdude
    Mortal
    posted 04 April 2002 03:53 PM EDT (US)     22 / 23       
    There should be a scripting language so you could make triggers like you make AI in AoK.... that would be fun... oh yeah, quite fun!
    Real
    Mortal
    posted 05 April 2002 08:00 AM EDT (US)     23 / 23       
    Know what would be cool though I think it's impossible to implement in the game?

    That your units in scenarios could also walk into buildings and you'd see them there from a closer angle.But I think it's impossible.

    Though I mentioned it, you never know.


    Where's paradise?...............AoM is....In war there're only loosers!
    Paradise is in your heart - ..gonna come! Love is the soul's blood!
    open your heart and you'll be in paradise!..There's no uncertainty, there's only hope!
    What's the difference between a raven?...What's yellow and hangs in a tree?
    Nothing...its legs are both equal, all about the right one!...=> A blue couch!
    Real may say he leaves...but be sure, he'll come back!
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