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Strategy and General Discussion
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Age of Mythology Heaven » Forums » Strategy and General Discussion » graphics
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Topic Subject:graphics
combat_chuck
Mortal
posted 03 April 2002 03:59 PM EDT (US)         
Yes i know the graphics are pretty good for it coming out 5 months from now but i really havn't seen any improvment in them since last year. They are really just chunky and blocky i think that is the biggest problem. and i think that creatures in the water(i saw a screenshot with a sea serpant in it or something and it looked fake) should not just disapear once they are under the suface. They should be slightly visable depending on how deep they are.i hope you understand what i mean.

"Being populare is lame"-FIF
AuthorReplies:
DarkKnight_
Mortal
(id: PW_DarkKnight)
posted 03 April 2002 04:06 PM EDT (US)     1 / 8       
1. They are visible under-water..look at the Norse Kraken on the unit page. That serpent screenshot is ancient...very, very old one.

2. Chunky and blocky? They used to be...not nearly any more.


DK

[This message has been edited by PW_DarkKnight (edited 04-03-2002 @ 04:11 PM).]

Thunder
VIP BonusXP
posted 03 April 2002 04:17 PM EDT (US)     2 / 8       
If the odd person is still complaining about the graphics after we've all seen the game running on our PCs, I'll be mighty surprised. Screenshots just don't do it...
Cyclops
Mortal
posted 03 April 2002 04:22 PM EDT (US)     3 / 8       
Thunders right u cant say anything until you play the game, he would know.

Whoever reads what I said above should disregard whatever I said, because I probably don't know what im talking about.
petard_rusher
Mortal
posted 03 April 2002 04:34 PM EDT (US)     4 / 8       

Quote:

If the odd person is still complaining about the graphics after we've all seen the game running on our PCs, I'll be mighty surprised. Screenshots just don't do it...

[Rant]
Actually those of us with really bad PC's wont be able to get the graphics anywhere near as good as those screens . *starts crying about POS comp*

heh, i remember in EE i used to pump the graphics up real high sometimes casue it looked so much cooler, but at that resolution i only got 2 FPS which is sad since that was only at like 1200*1--- at 16 bit color
[/Rant]

As for units being blocky, thats becasue they are 3-D, and made with as few polygons as possible to reduce lag.

[This message has been edited by petard_rusher (edited 04-03-2002 @ 04:43 PM).]

Azzie
Hero
(id: Aztec Emperor)
posted 03 April 2002 05:21 PM EDT (US)     5 / 8       

Quote:

I'll be mighty surprised.

Don't be. They are always there...
Kong_KK
Mortal
posted 03 April 2002 11:24 PM EDT (US)     6 / 8       

Quote:

...and made with as few polygons as possible to reduce lag.

Sorry but I'm a tech freak and I just have to say that they reduce polygons to reduce a drop in the framerate, not lag.

Imperialarc
Mortal
posted 03 April 2002 11:30 PM EDT (US)     7 / 8       
some people get the two confused.
c r e e z y
Mortal
(id: Hairy Scary Man)
posted 03 April 2002 11:36 PM EDT (US)     8 / 8       
the graphics for AOM for comp games i think...but not as good as movies for XBOX/PS2/GC or CGI movies...thats what we need

[This message has been edited by Hairy Scary Man (edited 04-03-2002 @ 11:37 PM).]

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