Advantages:
1. Disadvantages: 1. They can build buildings fast, but they are weak. Their military may be powerful, but the economy is weak. They seem to have the most powerful MUs, which will help them get kills for favor. However, due to a slow start, they can't make MUs early, or get much favor. The MUs aren't overpowering, but they seem to be the strongest. Getting kills for favor is also very, vey unreliable. The slow start makes them vulnurable early on. The ox carts help, but like DS said in the other post, they're easily attackable. They can train very fast, but their military seems more expensive than Greek and Egyptian, which will be hard to pay for, with the weaker economy. They also have bad scouting. Im not saying the Norse are very weak, it just seems to me, at this point, that they have many more disadvantages than advantages. The Egyptians and Greeks could be defeated by Norse, but they seem more polished and balanced at this point. The Greek seem the most polished and balanced. The Egyptians, in my opinion, can be unstoppable in the later stages of the game. They have the powerful economy for defenses, then they could mass troops later, easier than the other two cultures. I know I seem like Im raving on and nitpicking, but Im just tring to see if Im missing something, or if it isn't yet polished, or whatever. I know "Game not done" would fit this right now, but Im just wondering if anyone else noticed this. Again, Im not raving on or trying to make the Norse seem weak.Powerful military
2. Powerful MUs*
3. Ox cart
4. Fast training*
5. Fast buildingWeak buildings
2. Very slow start*
3. Bad scouting
4. Expensive building* (ulfsarks instead of villies cost way more)
5. Kills for favor*
6. Bad economy
7. How will they stop Egyptian archers or empowered stuff?
DK