I know you have all misssed me, so i'll post again.
If any of these have already been answered, sorry, i'm starting at where i last posted and working my way back.
Let me start off by giving you what used to be the norm for DM 1v1 games before the TC patch came in.
http://aok.heavengames.com/university/articles/110.shtmlQuoted from From the Stratagy:
"Obviously, the battle part is down to you, but right now, you should have everything built, and there shouldn’t be more then 12min on the in game clock… And you should be near if not on Pop limit."
The reason i said 12 min was to help give the player confidence enough to try the strat against a real person as they would of been finishing this strat at about the 10min mark, even if it was there first DM game.
But that should of said 7 min to give a real idea of how powerful the strat is.
Here is a game that will probably show off what i mean, i'm guessing its probably old, but its between two people that are pretty damn good DM players so it should show how quick you can and will run out of resouces.
Download the game Here!
Now, back to the postQuote:
"Ah, the deer has only 30 food left so if I only take one villager to finish it more food will "deteriate" and I will not have enough for feudal so the delay will undoubtedly lose me the game..."
How is that Economic Skill?
Quote:
"Not really. You couldnt have even built enough villagers to "pour in" every resource. In the first 5-10 minutes actually you are constructing barracks for halbs, stables for pals, and casltes to rush... The only thing economic is perhaps you have started mining gold, and you have built a market...Not sure where you got these figures. You might have a small economy at 10 minutes... Not enough to "pour in" "all resources" though..."
Read my strat, use my strat, find out what i am talking about.
And that "small" economy is probably double the econ you will have in RM for at least 30 min.
Quote:
"Not particularly for finding his economy though. Your scout gets there 30 secs into the game. Not even you has an economy by then. His vills are all busy building stables, and hopefully you can kill one or two with your hussar before his halbs/pals come out...
He, if hes rushing (which every player is), will not have much defense anyway. And there is no economy to guard lol..."
I wasn't refering to Scouting as in uncovering the black areas, but like you said, we have a "small" econ within 10 min, if you can take out parts of that "small" econ then you have already won, because you know what he can now build *i.e. you've taken out wood, so he can't build scorps, cav archers, skrims, halbs*
This is what you need to do, maybe not with your scout, but it is still scouting to find where he is concentrating his vilalgers to collect resources.
Quote:
"I'm sorry, my friend, but they do not. I have yet to see, in all the rated zone games I have played, I have yet to see someone run out of resources in five minutes. Its impossible. And NO one has an economy up by then..."
Ok, not exactly all your gold depleted, that should never happen because you should have mines setup around your gold.
But look at the recorded game at the top of the game, that was just one quick example, i havn't seen the game but i'm sure those two players will show you how you have to econ ASAP in a DM game to keep units flowing.
Quote:
"When someone says they prefere RM, what they are
really saying is they prefere slower paced games. "
This was ment as no insult, but RM is slower paced, you've got more time to think about what you are going to do.
If 10 Skirms find there way to your TC or 10 Paladins its obvious which is going to give you less time to figure out what you do next and how you do it.
Quote:
"I play RM because yes, it has more depth than a DM. Even if it is predictable, its not as predictable as a DM..."
How is it not as predictable?
At the first age, what can you build? 1 military unit, next age you can build 2 or 3? *can't remember now*
How is it not more predictable what he is going to attack with?
Quote:
" beating up on people who cant frankish rush with the same speed they can. "
I could say the same about RMers and that Skirmisher tower rush thing you do, the fact is, a rush is only a rush if you arn't as fast as your enemy.
If you can't build up a army until 10 min, and then attack me with it.. that is YOUR rush, i wouldn't concider it a rush, but it is your idea of a rush.
Quote:
"True, but I really think RM is even more so. It is a matter of having 499 food or 500. A matter of your sheep having 8 food left of 12..."
How is this a mistake? how is having 499 food and not 500 food a mistake?
Quote:
"If you built this many if I remember correctly you have about 2500 gold left..."
If you built this army, so might your enemy of, or your enemy might have built 120 Halbs ready for your Pals, you just don't know unless you "scout" first
so that gold that you have left, say maybe 2500 gold isn't going to last you very long, and you could of just given your enemy the game.
Quote:
"To me, DM has always felt like the "wrong" way to play the game.
Like reading a book and skipping to the last chapter to see how it ends."
Can i just say, in this reading the book and skipping to the end part.
How many RM AOK games that you play in goto the last age?
So isn't RM like reading a book but ever finding out how it ends?
Quote:
"All I will say is that the DMs that I HAVE played have either been on Black Forest or Oasis, and in both cases it was just a straight-ahead war and there was no factor of surrounding an enemy"
What would you expect it to be on a map where you only have 1 or 2 ways to get to the enemy?
On Gold Rush or Arabia maps you will find these surrounding the enemy tactics often.
Quote:
"It is more important in the RM. When you have to focus on it at all (in the longer games), you have the resources to get enough villagers to give you all the stuff you want...
Whats more, its automatic. You dont have to think what to use the resources on. Just build more pals, more halbs, more scorps, more trebs.
Click another 30 times. I have so much gold I dont have to worry about it! How bout a few more castles down there to prevent his retreat? Heck, why not? Hey how bout I just replace the 150 guys I just lost with the rest of my stockpile? Its all given to me!"
That so much gold won't last very long if you are building 30 paladins every few seconds, and even less if you are building trebs at that rate.
Quote:
"Its easier than you think. Take two vills build stable. Take one build two dozen houses in lines. Take new vill build stable. Take two vills tell them each to build a stable. Build more stables. Build market. Take 5 vills go to enemy and build 2 castles. Build another castle. Build barracks... "
LMAO
Yeah ok, maybe that is it.
but you've forgot to build anything from those stables and you've forgot about your enemy Hussar that is now attacking your house buildings, and you've forgot about what your hussar is doing.
Quote:
"OK. Who should I be? Franks, huns or goths? Maybe in some games the saracens to counter the frankish rush?"
Or how about Mayan for that extra villager, or how about Celts? but will i be able to keep up on all that extra gold i will need as Celts as he's now gone saracans/huns/goths/mayans to hit me with speed and to cripple my econ?
Quote:
"RMers really don't study the game like us DMers do"
Yeah, i don't agree with that either, RMers know more about early stages than DMers, but DMers know more about late stages than RMers
Quote:
">Once again, RM is *not* about strategic decision; it's about better execution.If you say so. LOL"
That's exactly how us DMers are feeling when we read a RMers POV on DM.
Quote:
"simply DM cuts half of the game because it elminates the need for economis management.
RM gives you the entire game to play.
So DM cuts economy while RM doent."
RM Cuts out Micromanagement,
RM Cuts out Learning about late stages in the game
RM Cuts out the need for Team work in Team games
*these are not my opinions, i just felt like i neeeded to say somthing stupid to keep up with these people that come in, don't read and think they are contributing to this topic.
Quote:
"In RM, you don't start out with a significant amount of resources, so location of resources makes things different and more random. While in DM, you start out with those resources.
If anything, RM is more random, therefore more fun."
Ok, i'll explain.
In DM, we all know you need lightning fast reflexes to compete with the best, the thing is, on the most open map Arabia *not green arabia* you have things which can block you.
Hills/trees in your base hindering your build time, gold at the front of your base near your enemy, more open gold pits closer to your enemy than you, Relics not evenly spaced.
All these things help decide a DM game
Location of gold pits is more important in DM than RM, you have to secure those gold pits and relics early in the game to stop your enemy from having any gold.
____
Ok i think thats me done, again, thanks for all of you that read this post and i hope it doesn't offend anyone.
-BiggN
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