Some ideas are a little checklist of options, well, similiar to EE. Such as selecting whether or not the AI attacks, defends, ignores certain armies, and the percent balance between villagers and the military. A few other ideas I was thinking of are, like, generally how often the AI attacks, whether they're more human based, or MU based, or whether they prefer using all GPs at once, or at different times. Maybe another option telling generally how far they tend to expand or foward build. Little things like that.
Think about it. It may not seem very useful now, but for scenarios, imagine how cool that'd be to be able to select some of these options, like the balance between Mus and humans. It would add a lot of flexablility to the editor, or for a very flexible difficulty options.
Although AoM is due to release in about four six months, some of these AI options shouldn't be too difficult for script for ES.
DK