- The singleplayer story is so far (21st scenario)...about average, nothing too "compelling" but a big improvement over the older games' stories. The in-game cinematics are boring for the majority of the first half of the campaign...+ no music, even more boring.
- Music is weak, I hate the pop-style mixed with orchestral beauties...really ruins it, if you're gonna use an orchestra, use it alone, listen to the "If you can use a door knob" in your sound/music/interface folder, now that is a FINE example of how the game music should have been.
P.S. More chorus plz!
- Sound is weak, clanging of swords sounds like banging plastic against rocks, the sound is way too low, I wonder if you can turn it up in the .cfg files?
- The lack of unit editor in the scenario editor is just *gasp* I'm *gasp* speechless...how are we to make a good story...when we can't name the characters?!
- Well this is a problem with all RTS', but can you be the first to please us fps folks and put this never before feature in MP...
Senseless Killing: You're given all the resources, you pick all your mythical stuff, you're give all the buildings, and you have 1 second build time, you can only attack when I players reach pop limit, no villagers, pop limit 200 a person, and just run into the middle of map and fight and see who emerges victorious.
WOW this is the first game since Donkey Kong Island for Super NES to have less than 10 faults!
[This message has been edited by BlumenKohl (edited 11-03-2002 @ 08:29 PM).]