ihatehera
Mortal
posted 16 January 2003 09:30 AM EDT (US)
The hitpoints are great, the way it looks is cool. But when I'm investing 5 population capacity and a truckload of gold and favour, I expect something better then 50 crush attack. I also find the Lure power and the Shifting Sands below acceptable measures, maybe they could change this with the expansion pack?
shelper
HG Alumnus
(id: Smileyshelper)
posted 16 January 2003 11:34 AM
EDT (US)
2 / 16
remember, collusus can eat resources to heal themselves.
when you have enough units to keep their army busy, your collosus can have a small lunch break at your enemy's gold mine or forest.
FoofmongerX
Mortal
posted 16 January 2003 04:28 PM
EDT (US)
5 / 16
Not to mention that if your enemy isnt micromanging, he becomes a giant big practice dummy that your enemies will attack while you kill them.
iamgameguy
Mortal
posted 16 January 2003 06:27 PM
EDT (US)
7 / 16
i wouldn't compare 2-3 ulfs with a collosi. 3 ulfs cost 150 food and 90 gold and zero favor. 1 collosi costs 300 (??? not sure, dont play greek) gold and 40 favor. plus like someone said, collosi do crush damage.
jduderocks
Mortal
posted 16 January 2003 07:00 PM
EDT (US)
9 / 16
Their weakness is their speed they're great when they dont have to move much but because they're so slow it takes forever to get them to a battle
Lord_ako
Mortal
posted 16 January 2003 07:13 PM
EDT (US)
11 / 16
Yeah it got me laughing for two minutes as well.
FoofmongerX
Mortal
posted 16 January 2003 07:44 PM
EDT (US)
12 / 16
Colossi aren't useless against units, they just aren't great. They do 20 hack damage you know, which is generally more then most non MUs anyway.
FoofmongerX
Mortal
posted 16 January 2003 09:00 PM
EDT (US)
15 / 16
Nidihogg is one of the best if not the best unit in the game. Comparing anything besides SoO to him and he will win without a problem.