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Age of Mythology Heaven » Forums » Strategy Discussion » A Guide to the Valkyrie
Topic Subject:A Guide to the Valkyrie
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posted 13 March 2004 02:40 PM EDT (US)         
A Guide to the Valkyrie

by ManticoreKiller

At last, I get to do a Norse guide. For some strange reason, I find the Norse units (myth and other) more interesting than any of the the other civ's units (Personal opinion only). This guide will cover the Valkyrie which I think is one of the most important Norse units and also the single most important Norse MU. I'll justify this statement later on in the guide. Anyway, happy reading.

The Unit

Valkyrie (Norse Classical age MU)
Melee MU with capability to heal other units
Available directly to players who choose Freyja (Odin/Thor). Loki Hersirs also generate Valkyries in combat so all 3 major gods have them
Can be upgraded to the Shieldmaiden Valkyrie by researching the Aurora Boriealis 200G 10Fv
Can also be given extra hitpoints and speed by researching Thundering Hooves 300F 20Fv

Stats (Stats of the Upgraded unit with a breakup of how the upgrade affects the original unit ):
HP: 375 (412 with Thundering Hooves)
Hack Damage: 18 (12 + 6)
Hack Armour: 60%
Pierce Armour: 55%
Crush Armour: 80%
Speed: 5.50 (6.38 with Thundering hooves)

Special Ability: Heals any nearby friendly unit. Healing is at about 7 hp/sec for the stock valkyrie. The upgrade increases this by 50% to 10 hp/sec. Range is about 10(units). Some important points to note-

1. All units are healed at the same rate.
2. A unit heals at the same rate no matter how much damge it or the Valkyrie has taken.
3. The range of healing does not affect the healing rate.
4. Naval and siege units can be healed.
5. Titans and Nidhogg cannot be healed.
6. The healing can only affect one unit per Valkyrie.
7. A unit engaged in combat must be explicitly targeted to be healed while it fights.
8. A Valkyrie being healed by another Valkyrie heals other units at only 20% of the original rate.
9. A single unit can only be healed by 1 Valkyrie. No combiantion healing
10. Contrary to what I thought, Valkyries do not heal better in larger groups.

Bonuses: 4x damage vs other MUs

Cost: 200F 18Fv 4Pop

This blonde can actually take care of herself. The upgrade, even though it is expensive (c'mon she's a blonde, what did you expect!) lets her kick some serious a** as well. It increases both her hack damage and her healing rate by 50%. That apart the Valkyrie has decent hp, great armour and awesome speed (which you can make the most of by taking Bragi and getting the Thuriasz Rune which boosts it past 6. 7 if you have the Thundering Hooves). The second upgrade is not really a unit specific upgrade. It increases the hp and speed of all your cavalry units including the valkyrie by 10%. This is very curious since I did not think that the Valkyrie counted as general cavalry. At least, the cavalry relic (tusks of the iron boar) has no effect on it. This seems a good upgrade to have later on in the game (when you can afford it) given the reliance the norse have on their RC and Jarls. Extra hp for these units means a better chance of survival and a better chance they can be healed by your valkyries thus improving your cost effectiveness. That said, both the unit and its upgrade are very expensive just like the Cyclops I did last week. The difference is that to provide effective healing, you do not really need that many of them. It's even better for Loki players because their Hersirs summon a good number of valkyries free of cost to provide adequte healing for your army. Furthermore, unlike the Cyclops, this unit will always be relavent because of its ability to heal. The really fundamental question that crops up with this unit is- should it be used as a fully blown combat MU, or should it only be used as a rear area healing unit also used for the occasional raids. I'll try and answer these questions in the tests.

Note: all human units have full classical upgrades (Medium All and Copper All)

1. vs Infantry - 1 Zeus Hoplite (126hp 10 hack damage 41% hack armour)l:
The Valkyrie is blessed with a huge amount of hack armour and it shows. The stock valkyrie takes 13 seconds to whack the hoplite ending up with 305 hp left. It does 8 damage per second to the hoplite taking only 5 damage itself.
The Shieldmaiden Valkyrie takes just 8 seconds to do the deed and ends up with 335hp. It does an impressive 13 damage per second to the hoplite. This shows that the upgraded valkyrie is a very effective combat unit. 2-3 of them could be initially be teamed up with 10-12 RC and later on with a similar force of Jarls to provide a self healing and powerful raiding unit capable of taking out a small base with ease.

2. Group Test (3 Valkyries + 7 Medium Raiding Cavalry vs 5 Medium Hoplites + 5 Medium Toxotes)
This test is to find out whether the Valkyrie is better off as an active healer (healing a unit in combat) or if it is better taking part in the combat. I've tested the RC with and without the Valkyries. I've also conducted the test for both the stock and the upgraded (Shieldmaiden) Valkyries. In the cases where the Valkyries take no part in the combat (active healing), I count the group killed if all the RCs are killed. To make it simple- i've tabulated the results-

1. 7 RC w/o the Valkyries lose to the Greek force in 20 seconds leaving 4 Hoplites and 3 Toxotes
2. 7 RC with 3 Valkyries actively healing lose to the Greek force in 25 seconds leaving 3 Hoplites and 3 Toxotes
3. 7 RC with 3 Valkyries fighting beat the Greek force in 25 seconds with 4 RC and all 3 Valkyries surviving
4. 7 RC with 3 Shieldmaiden Valkyries actively healing lose to the Greek force in 28 seconds leaving 3 Hoplites and 2 Toxotes
5. 7 RC with 3 Shieldmaiden Valkyries fighting beat the Greek force in 20 seconds with 6 RC and all 3 Valkyries surviving

This test goes to show that the Valkyrie (even the stock one) is a useful rather than a brilliant combat unit which can still can change a battle. The Shieldmaiden Valkyrie is actually a pretty good combat unit capable of winning battles on its own. It is obviously a better ploy to use the valkyries in combat rather than use them to heal in battle in much the same way as one would use a Caladria. The one exception is to constantly heal big meatshield units against a Titan. This test also shows how well the Valkyries gell with the Raiding Cavalry. This combination is great as there is little difference in the speed of the two units. This can be a very potent force early on in classical and heroic scenarios.

3. vs a Bull Minotaur (448hp 15 hack damage 10 crush damage 60% hack armour x3 bonus vs MUs):
This unit really rules vs all MUs. They get a HUGE 4x bonus vs MUs. This is similar to what Atlantean heroes get! In this test I used an upgraded Valkyrie (w/o Thundering Hooves)
The Bull Minotaur's special does not effect the Shieldmaiden Valkyrie. The Valkyrie does 26 damage per shot (1 per second) to the Bull Minotaur which is one of the meanest Classical MUs out there. The Bull Minotaur manages to do 18 damage per second to the Valkyrie. The Valkyrie wins with 37 hp left in 22 seconds

The Shieldmaiden Valkyrie beats all classical MUs except the Cyclops and the Giant Killer Einherjar ( after disabling the horn blast which delays it)

The normal Valkyrie beats all classical MUs except the
Bull Minotaur
Giant Killer Einherjar

[i]5. 3 Shieldmaiden Valkyries + 7 Great (Heavy All + Bronze All) Jarls vs 1 Greek TC (2800 hp) guarded by 5 Heavy Hoplites and 1 Fortress (2100 hp):
This test is to show the utility this unit has while raiding. I've put together a typical late Heroic self healing raiding party. The Valkyries and the Jarls sucessfully destroy both buildings and kill the hoplites in 98 seconds losing 3 Jarls and a Valkyrie in the process. This shows that the Shieldmaiden Valkyrie/Jarl combination can be very useful especially if you research Thundering Hooves. Their good speed is invaluable in such a role.

These tests show that the stock Valkyrie is a decent combat unit which is good enough against weak human units. The upgraded Shieldmaiden Valkyrie is an excellent combat unit which is particularly good agianst cavalry, MUs and infantry. They are also fairly useful against buildings.

Suggested Usage

You really don't need any suggestions to say that this unit must be used for its healing. Combat wise-

vs Greeks- Use along with RC for raiding tackling Toxotes. Also very good vs Hippkons and the Greek MUs. Massacres Centaurs.

vs Norse- Excellent counter for the RC. One Valkyrie can take 5 RC with no problems. Also excellent against Throwing Axeman and Huskarls.

vs Egyptians- Only use with human backup to take care of priests with. Still, they are useful vs Axeman, Slingers, CA and even War Elephants.

vs Atlanteans- One more MU that is great to use vs Turmae. Also good vs Katpeltes (they do not get any bonus vs Valks) Arcus and Chieroballistae. Weak attie MUs will fall like ninepins against them. They only have problems vs Mythic MUs.

The Valkyrie is a good, though somewhat expensive combat unit. The upgrade makes a world of difference to this unit as a fighter and is not all that expensive given that it costs gold not food. Overall, the Freyja package is pretty good. Trolls are excellent ranged MUs but the Healing Spring is too slow and too immobile to be useful. Einherjars are brilliant MUs but unless you are playng Loki (who doesn't get the choice), you are better off going with Freyja given how crucial healing is to the Norse player. Even then, Loki Hersirs will always summon a few Valkyries in combat to provide you with all the healing you need.
The Valkyrie is an almost indespesnsible unit for the Norse player. The reason for this is the fact that a Norse player must fight nearly all the time to be effective. A Norse player who does not raid early will have a huge disadvantage later in the game. Later in the game, you need a lot of favour to afford the powerful but expensive myth techs and units the Norse get. For this, you must fight as often as possible. The Valkyrie's healing will not only save you a lot of resources by healing units damaged in combat but will also prevent you from losing your expensive MUs. As a combat unit, the Valkyrie can hold its own. Still, would I take it if it could not heal? I don't think so.

ArtemisChimera (or is it the other way round) is coming back next week with an new Atlantean guide. I think he's doing the Automaton. We'll be doing alternate weeks now on.

Let's stick with Norse for the next after week. Vote-

Battle Boar
Frost Giant
Mountain Giant
Fenris Wolf
Fire Giant
Jormund Elver

EDIT--Thanx to all the people who pointed out that he Valkyrie was still in there.--EDIT
Try making your choice in bold. You can do this by enclosing the text with tags-


[This message has been edited by ManticoreKiller (edited 03-14-2004 @ 10:09 AM).]

posted 13 March 2004 02:58 PM EDT (US)     1 / 76       
Great Guide!!!!

If microed a group of valks and jarls can win alot of battles.
The Valks can take on MUs and human units while the jarls can help take on MUs and also take on heros.
They are very underestimated.

I vote Kraken very good fishing ship raider!

: ) : ) : ) : ) : ) : ) : ) : ) : ) : ) : ) : ) : happy or sad??????<br>

[This message has been edited by OSDSET (edited 03-14-2004 @ 03:25 AM).]

posted 13 March 2004 03:07 PM EDT (US)     2 / 76       
Great guide, I voke troll
posted 13 March 2004 03:11 PM EDT (US)     3 / 76       
nice, I vote for Einherjar

posted 13 March 2004 03:13 PM EDT (US)     4 / 76       
I vote Battle Boar

AOM Titan Info.
Rating: 1690+
Civ. : Any
ESO : ViRaL88, Chugster88, ElNegro88

[This message has been edited by Kronik_69 (edited 03-13-2004 @ 03:14 PM).]

posted 13 March 2004 03:17 PM EDT (US)     5 / 76       
Great guide, I vote Einherjar.

ESO Name: DeaconScarab
Rating: Embarassingly Low

And now, the NEW Acamas quote of the century:
"The only ignorant people around here are the people who cant run AOM on their comp."

posted 13 March 2004 03:43 PM EDT (US)     6 / 76       

goood guide

This is my sig.
posted 13 March 2004 03:51 PM EDT (US)     7 / 76       
Nice guide, I am an Odin player and always go Freyja in the second age, but only make 1-2 valkyries because I though they were just medics who are pathetic in battle, but this guide really changed my mind. There's also something I would like to add. The valkyrie, because of its high speed, can serve as a strong and effective scout for Odin or Loki. Odin already has his two ravens, so they have the scouting area covered. I vote for Frost Giant, to show people how good they are. If Frost Giant does win, do a test vs. a Fire Giant and see what happens.
Lime the Great
posted 13 March 2004 04:03 PM EDT (US)     8 / 76       
Never belivied they were that good.

I vote Einherjar.

Rating - ~1700


[This message has been edited by Lime the Great (edited 03-13-2004 @ 04:03 PM).]

posted 13 March 2004 04:40 PM EDT (US)     9 / 76       
Fenris Wolf

So cool. Got to adjust my stuff to make more.

posted 13 March 2004 05:11 PM EDT (US)     10 / 76       
fire giant
lol u put valkrie on the list to choose from


[This message has been edited by Skele10 (edited 03-13-2004 @ 05:12 PM).]

Phat Fox
posted 13 March 2004 05:20 PM EDT (US)     11 / 76       
I vote Battle boar

AOM Titan Info.
Rating: 1650+
Civ. : #1 Thor #2 kronos #3 Odin
ESO : Blunt_69 aka CV_KiNGPiN

[This message has been edited by Phat Fox (edited 03-13-2004 @ 05:21 PM).]

posted 13 March 2004 05:31 PM EDT (US)     12 / 76       
u didn't do the MU specials where diffenrt MUs specials affect the valk...
i vote for the fire giant

Sane and the Second Army's Coming
- An Upcoming AoE3 Scenario
- 1% Complete
posted 13 March 2004 05:43 PM EDT (US)     13 / 76       
I just noticed today how bad valks own centaurs, and now I see why. 4x vs MU is very nice

I vote troll because they are easily massed and good vs myth units.

posted 13 March 2004 06:53 PM EDT (US)     14 / 76       
I vote for all the giants (favorite is frost) frost giant is weak but with the upgrade they take over the earth, i vote Frost Giant (Upgraded) by the way how u do the black fat letters?

A naugty naughty nidhogg, was trying to invade my base
A happy happy nidhogg had Loki on his side,
then he get a painfull shock, thats a painfull chase
Hit by the bolt of zeus, and slowley died

The moral of this story: Don't even try loki if I am zeus

(id: Blackhawk0099)
posted 13 March 2004 07:01 PM EDT (US)     15 / 76       
Nice guide, I vote for the Battle Boar always wondered what this unit does for Loki and Thor....

I'm Spicy
posted 13 March 2004 07:02 PM EDT (US)     16 / 76       
battle boar also rulez

A naugty naughty nidhogg, was trying to invade my base
A happy happy nidhogg had Loki on his side,
then he get a painfull shock, thats a painfull chase
Hit by the bolt of zeus, and slowley died

The moral of this story: Don't even try loki if I am zeus

posted 13 March 2004 07:33 PM EDT (US)     17 / 76       
4x bonus?!? Yikes.

I vote Einherjar.

(>^.^)>-----Hello-----<(^.^< )
posted 13 March 2004 09:00 PM EDT (US)     18 / 76       
mountian giants

He who knows he has enough is rich.
Perseverance is a sign of willpower.
He who stays where he is endures.
To die but not to perish is to be eternally present.

Dao De Jing - Chapter 33

posted 13 March 2004 09:27 PM EDT (US)     19 / 76       
Great guide!
I vote Einherjar
posted 13 March 2004 10:34 PM EDT (US)     20 / 76       
The mighty Quin
posted 13 March 2004 10:47 PM EDT (US)     21 / 76       
Very good guide! I actually enjoyed reading it.
I would like to see a guide to the Fenris wolf as I think it is underestimated.
posted 13 March 2004 11:27 PM EDT (US)     22 / 76       
HG Alumnus
posted 13 March 2004 11:39 PM EDT (US)     23 / 76       
Fire Giant

great job!

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posted 13 March 2004 11:58 PM EDT (US)     24 / 76       
You added valkyrie again but i say Battle Bore


I told my psychiatrist that everyone hates me. He said I was being ridiculous Everyone hasn't met me yet

posted 14 March 2004 00:30 AM EDT (US)     25 / 76       
Great guide, as usual. I vote Einherjar
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