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Age of Mythology Heaven » Forums » Strategy Discussion » Stat for norse God Power
Topic Subject:Stat for norse God Power
posted 07 May 2004 02:15 AM EDT (US)         
This time, it is the stat for norse gold power:

Great Hunt - Target on group of animal
- hunting food & herdable animal up to 750

Dwarven Mine - Creates a gold mine and the amount of gold depends on age
500 in archaic
1000 in classical
3000 in heroic
6000 in mythic age

Spy - target an enemy unit and to see 27 los around target unit

Undermine - Target wall, tower, fortress, palace, migdol, hill fort, or town center and it lasts for 15S
- 80 crush damge/sec to above other buildings
- If you cast Undermine next to tower, the god power will go to direction of nearest tower. It even can destroy 2 towers and damage TC

Healing spring - Target on open area
- Heal 2.5hp/sec within a range of 10 & below half effect left if units are moving, fighting and building
- can be deconstructed by Kronos' god power ˇ§Deconstructionˇ¨
- Same effect if enemy and ally's units move within range

Forest Fire - Target on any tree (gaia's forest is included)
- 4 pierce damage and 40 crush damage on nearby units and buildings
- double damage bonus on trees

Flaming Weapon - Target on your human unit, hero or attack ship
- last for 60S
- X2 attack bonuses on all your above units

Frost- last for 60S
- freeze enemy units within a range of 24
- all frozen units with all 99% armor
- frost doesn't freeze Titan & set's animal
- Atlantean Unit can be unfrozen if it is converted into a Hero

Walking Wood
- up to 8 trees are converted to walking wood

Stat for Walking Woods
Hp = 300
Hack attack = 8
Crush attack = 30
Hack armor = 30
Pierce armor = 60
Crush Armor = 90

Nidhogg - summon a flying MU
-very weak vs all range heros(few priests enough to kill it easy)

Stat for Nidhogg
Hp = 2000
Hack attack = 30
Crush Attack = 40
Hack Armor = 50%
Pierce Armor = 64%
Special = splash damage - target units will receive full damage and other units within range of 4 will receive damage as well depends on the distance of target units. Splash damage also makes villagers under attack and can't work normally. It is great to stop villagers build TC and titan gate.
Bonus = 0.1 vs Hero

Fimbrulwinter Wolf ˇV last for 20S
- summon up to 4 packs of wolves
- max 20 Fimbrulwinter Wolves
- Block all gd

Stat for Fimbulwinter Wolf
Hack Attack =14
Crush attack = 8
Hack armor = 20%
Pierce = 70%
Bonus = X0.5 vs hero

- convert all villagers & dwarves into Hero of Ragnarok
- max you can convert 80 villagers & 40 dwarves

Stat for Hero of Ragnarok
Hack Attack=11
Hack Armor = 30%
Pierce Armor = 30%
Bonus = X4 vs MU, X3 vs set's animal

you can see other civ's gd here

Stat for Greek God Power

Stat for Egyptian God Power

[This message has been edited by a192 (edited 05-13-2004 @ 00:41 AM).]

posted 07 May 2004 02:27 AM EDT (US)     1 / 9       
Theris264 : You know what I want ? ;-)
posted 07 May 2004 06:33 AM EDT (US)     2 / 9       
Spy doesnt make you see what that unit sees. I thought so as well (since thats what it SAYS in the game) but instead you get a large revealed area around that unit, same size regardless of the units LOS.
posted 08 May 2004 06:15 AM EDT (US)     3 / 9       

former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
"An eye for an eye, and the whole world goes blind" -Gandhi
posted 08 May 2004 07:08 PM EDT (US)     4 / 9       
Fimbulwinter last for 35 seconds.


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posted 08 May 2004 07:36 PM EDT (US)     5 / 9       
Spy has 27 los

undermine does 50 crush per attack (attacks 4 times per second) x0.5 bonus to tcs

Walking woods will convert min 7 max 8 trees (if within range)

"Norse players should shut up about them thinking Norse are underpowered..Bunch of idiots" - Olympus_MU
posted 08 May 2004 08:31 PM EDT (US)     6 / 9       
What does iV mean?
Nice job


I told my psychiatrist that everyone hates me. He said I was being ridiculous Everyone hasn't met me yet

posted 09 May 2004 03:23 PM EDT (US)     7 / 9       
Good job, as usual.

"Victory goes to the player who makes the next-to-last mistake."
- Chessmaster Savielly Grigorievitch Tartakower (1887-1956)

"Don't be so humble - you are not that great."
- Golda Meir (1898-1978) to a visiting diplomat

posted 11 May 2004 12:47 PM EDT (US)     8 / 9       
Undermine can take out more than two towers, in a DM game awhile back i took out 5 that they guy had built in a line. There was a very detailed post on MFO about this gp while back, i think it is still there but the pictures are gone. The guy testing it took out 11 towers in a line in the editor. You have to wait though, until the green circles are perpendicular to the path you want undermine to take, no way to speed up the slow spinning of the green circles, that i can see (rotating the map doesnt help) so it can be frustrating to wait awhile for the circles to align themselves right.

ESO: Orion_Zorn

Proud Member of the Orion Clan!

"makes sense because if your running a race against a monkey and you die from a heart attack i don't think it should be a draw. the monkey actaully wins by default" - Sirgrayhorn

posted 11 May 2004 01:19 PM EDT (US)     9 / 9       
Somehow well done, because it takes time to undermine something ;-)
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