Oh yes!
To all Anti-Autoque behold todays judgement!!!!
There is thunderstorm coming, behold the power of "FORSIGHTEDNESS"Check it out ---->(Ulfy) "King of the Hill look deeper... I said REGULAR AOM! Not AOT! Reg aom does not have AQ and cannot build tc's until heroic age"
This exactly what will happen without Autoque utility!Without AQ, Ulfy gameplay somewhat "corrupted" as in not being efficient to himself due to certain constraint i.e too much 'mindless clicking'
Yeah it suX without Autoque.
With AoT the inclusion of the said above enhancement will negate the probability of being lack in multi-tasking (perhaps Micro'eing) skill.
There... guess who have the last laugh?
Good bye anti-AQ, see you in 8-bit forum somewhere!!!!
Okay Ulfy, yes Autoque will help gameplay... but as per topic this are not the case... Okay, understood but you get me don't you?
Anyway, Multi-Pronged Attack (MPA) :
There is MPA Defcon 1 -- As uber counter manouver against Expert Player.
There is MPA Defcon 2 -- Similar as Flanking but using siege + Infantry instead of fast paced unit i.e Calvary regiment.
There is MPA Defcon 3 -- Easiest but most Fatal! Best used against player with moderate Brain AI i.e Turtle Player (LOL sounds like a new breed of animal). Sorry if any.
What does Defcon 3 do??!!!!
Three (3) key areas, each area have their own 'Sub Frontline Base' or SFB which consist multiple military building generator and defensive building in one particular area. SFB will act as Launch Pad for one of your smaller forces to hack into one of enemy i.e wall etc.As in :
SFB (X) -- Barrack + Stable + Siege etc + Fort/Tower.
SFB (Y) -- Same as aboved.
SFB (Z) -- Same as aboved.
To have maximum effect all corresponding SFB must be some distant away from each other (more the better effect).
Once you have enough siege + troop in all three, launch e.g SFB (X). Once this happen, enemy will come and try to defend that point, next activate SFB (Z) and hit enemy at far side. Enemy will now have to choice either to completely obliterate and negate threat at SFB (X) or spread his forces into two parts (~50% density) to try protect the other front.
Due to less enemy forces in both parts, you may eventually get the upper hand not forgetting both SFB's constant resupply.
It may somehow backfire IF don't have enough Multi-Tasking skill in you. So practice you must.
The enemy now is wounded.
Now, the 'Finishing Move' :
I called it -- 'Breath of Dragon'
Activate SFB (Y) attack! Go right in the i.e middle (normally the strongest enemy point) and break his knee or jaw whatever in front of you! Just place your unit there, go back to all three SFB's Hotkeys and produce constantly (waypoint right into middle of his nad).
You know... It's like stabbing deep into a wound within wounds, deeper and deeper without no second thought. "Bezerk with cause" ...I'll say.
The trick to BOOMING and maintain high resource count at all times. All SFB's never intermingle to one another, each have it's own right, it's own torque.For maximum effect, get AQ!
Regards.
P/s, there are tons more to add, but please my time is short, I got other "annoyance" things to do. I'll do come back though.
Ipso, what are you talking about? Those are standard issue and quite subjective, you're being plain if not blunt. Next time please be more specific.
(Quote) "He sends large military forces from different areas at a time but I can still hold him off with minimal problems..."
With MPA Defcon 3, your Turtle player will think twice to attack you at any front. You choke him, squeeze his paltry arse out, strangle.
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