The following TT BO (probably viable in vanilla as well, although untested there) is good on most RM land maps (especially hunting maps, but also Ghost Lake) against non-Loki Norse opponents:
initial dwarves to Thor mine, research HD and pig sticker asap
Your ulf builds the obligatory house and goes scouting. Do some scouting around your base first if you have no huntables in sight range yet, but do not forget the house.
6 villies & initial ox cart -> hunt
3 villies with a new cart after the first of them -> wood
2nd ulf -> near enemy base, make temple asap. One ulf will do, but using both is safer, because he might spot your construction site with his scouting ulf and harass your builder. When you get the second ulf, you do not have the wood for the temple yet, but that is fine, as you need to run towards the enemy base first. When he gets there, you should have got the required wood just in time.
dwarf -> Thor mine (you do not want to spend wood for another cart yet, as you need it for the temple). Needless to say that you waypoint your three Thor mine dwarves on your regular mine so that they go there on automatic when the Thor mine is done.
dwarf + cart -> your regular mine
aq dwarves to the regular mine until your temple is complete and you have the 400 for classical age
Advance to classical age with Freyja. Do not get any econ upgrades. You are going for a rush and need every bit of resources right now.
aq hersirs in the temple as soon as you have the food (which will be very soon after you started the advance
make one more house during the advance. Do not make more houses yet as you need to save wood for longhouses
when you hit classical age, make longhouses as your wood supplies allow and aq ulfs in them using food that you stockpiled during the advance)
Attack his main base. If he has made a forward build as well, attack that one. You are most likely earlier in classical age and have an economy which is not strong, but tailored to produce what you need now. Your TC keeps making dwarves for the mine. Go for his buildings that are not under TC fire. Attack any units he may have in the area as long as they are not protected by TC fire. Destroy his houses, temple, longhouses, towers, whatever you can get.
when your food reserves are depleted, switch to RC. If your food income still is not high enough, you can consider stopping hersir production in the temple. Later you can use more food for aq valks. Be careful when considering making TA: You are only cutting wood with three villies and will need more houses and perhaps longhouses!This rush is usually successful at a 1750 level. You hit classical age earlier and destroy several of his buildings, which further delays his unit production. Unless he has done a similar build, you should be able to destroy his forward build if he made any. If he did not, you can still destroy several buildings at his home base and have secured map control.
However, having played this BO often I found several mistakes that are pretty tempting, but can be avoided with discipline:
Do not start with RC instead of ulfs. RC may be the overall better units, but train way slower than ulfsarks. Making RC right away will slow your rush so that it fails. You can switch to RC when your food income is no longer able to power the fast ulf production anyway. By then, your TC will also have produced enough dwarves to make the gold-intensive RC. Do not be afraid of enemy TA: TA train slowly, way slower than your ulfs. He cannot get enough of them quickly enough to impress your ulfs. If he gets one or two, attack those with priority. Your ulfs can easily kill a few TAs if the latter have no proper meat shield. In the long run, you can send dwarves to tasks other than gold, but do not do this too early. Subtract 4 from your number of dwarves when determining if you have enough on gold, because you need the income of 4 dwarves to keep up your continuous dwarf production. When you have smashed several enemy buildings, do not believe you have already won! You are in a good position, but a good enemy will be able to make new longhouses close to his TC and get towers. Doing a kamikaze attack on his TC or otherwise fighting within his building fire will get you killed! Expect him to get a few RC soon. While defending his base (at which you are smoking up your units), he will send them into your rear land and raid your weak economy. In order to prevent this, you must stop your rush when there are no more buildings left which you can safely attack (safely means without fighting in enemy building fire). Remember that while you did severe damage to him by killing his buildings and perhaps a few combat units, you have not weakened his economy, which is likely stronger than yours because he went to classical later. Your map control and the damage you have inflicted is worth more, but only if you are cautious. Expect him to mass a pop-limit army, perhaps with lots of TA, and then strike out at your forward build. In order to prevent that, you must end your rush in time and then secure your FB with a few towers immediately! This may allow him to go heroic earlier than you do, but a fat fortified forward build in the middle of the map, right besides his home base, is worth more than being in heroic age! Needless to say that you should also go heroic as soon as possible. I cannot emphasize it enough, the main trap of this BO is being gleeful about the successful rush and spending your time and resources doing small battles that no longer have much importance, while he is making raiding forces, assembling a pop-limit army, or going for heroic age. Instead, once you no longer have tasty targets in range, seal your advantage with a few towers at your FB and send a few units home for raid defense. By then you should also have some RC, so you can start raids of your own. In the long run he will also have problems with farming, because he most likely made his new longhouses close to his TC, where his farms should be. Your task is to find his remote hunters and take them out. Strangle him and go heroic, and the game is won! Just for those who did not pay attention: This BO is primarily for use against Odin and Thor, so spare me with comments how it will not work vs Isis or whatever.
Darkness is a state of mind
Valor is the contempt of Death and Pain. (Tacitus)
Problems worthy of attack prove their worth by hitting back. (Piet Hein)