You must be logged in to post messages.
Please login or register

Strategy Discussion

Hop to:    
Welcome! You are not logged in. Please Login or Register.5 replies
Age of Mythology Heaven » Forums » Strategy Discussion » raid or rush
Topic Subject:raid or rush
posted 26 May 2005 00:07 AM EDT (US)         
Whats the difference between a raid and a rush? which one is more deadlier? whats one more easier to pull off?

i'm a newbie and haven't plaid a lot of online games.

(i play giga and oranoes (sp))

thank you

posted 26 May 2005 00:29 AM EDT (US)     1 / 5       
raiding is easier since you don't have to sacrafice your economy for a rush. A rush is where you advance quickly in order to harass the opponents villagers while hopefully gaining an economic advantage and winning the game early. A raid is where you advance as normal and attack villagers and houses etc. to slow down their economy so you can defeat your opponent more easily. Without resources you can't have a good enough army and advance your economy further.
posted 26 May 2005 01:15 AM EDT (US)     2 / 5       
yeah raiding is much easier than rushing anyway.

also, since you're using oranos and gaia, it means it's easier for you to raid than most gods. oranos has a good speed bonus for raiding, in addition to his sky passages, so use them well. gaia has econ bonuses which should make it easier for you to make units and the like.

i almost always suggest getting oceanus, as katas with weightless maces rock.

posted 26 May 2005 01:52 AM EDT (US)     3 / 5       
Well, it's all said above, Raiding is less expensive in ressources for you than rushing.

I'd add that "easier" was used above about raiding, but that doesn't mean that effective raiding is easy. Facing prepared players, raiding can be pretty ineffective. "easier" refer to usage of your ressoruces and your eco.
Just to be sure it's clear :-)

posted 26 May 2005 08:39 AM EDT (US)     4 / 5       
I would like to add that the idea of a rush is an early kamikaze-like attack on the enemy base. You destroy what you can, villies, building, whatever you can get. The optimal outcome is that his base is destroyed and the game is over. The minimal outcome which you must achieve is that you hurt him enough to compensate for your own weak economy (you sacrificed getting a good economy in return for an early classical age and early troops). Of course "kamikaze" does not mean that you may shut down your brain. Only attack targets against which you can inflict more damage than you suffer. Retreat and invent some plan B when you face superior opposition.

A raid is a standard move that you can do in any game, without the need to sacrifice economy. In every game you will (hopefully) have troops sooner or later. Raiding means using part of them not for an all-out attack at an enemy base, but to sneakily search out his rear area for poorly defended spots where you can hit his economy (such as remote gold miners). It is preferable, but not necessary (there are also toxote raids) to use fast units for this purpose. You want to find his villies quickly. You want to be able to outrun them if they attempt to flee. You want to disappear into the dark with minimal casualties when enemy defending troops show up (because these will usually be stronger than your raiding task force).

Typically, a rush attacks buildings and units alike, while a raid focusses on economic units. Nevertheless you will happily raze an undefended house or tower if your raiding force gets the chance with no tastier targets in range.

Darkness is a state of mind
Valor is the contempt of Death and Pain. (Tacitus)
Problems worthy of attack prove their worth by hitting back. (Piet Hein)
posted 26 May 2005 05:02 PM EDT (US)     5 / 5       
Well if your rushing with a rushing god like zeus and loki, rushing is pretty easy but rushing with odin, thor and poseidon (raiding gods) is harder. If your main strat is raiding (like thor, odin and poseidon do most the the time) at the beggining of classical it can get pretty micro intensive, controlling 4 groups of 8 cavalry without letting them die or go idle.

Rushing is a strat you can learn by reading a guide, but raiding comes with practice.

You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames