Blamer
Mortal
posted 25 January 2003 03:49 PM EDT (US)
I want to make a scenario where the player gets resources by killing enemy units and buildings. I understand triggers, but I don't know where to start in AoM. I can't make an army for every single unit and building that gives resources. And I don't see a way to add existing units into a ghost army. Would it even be possible, say, to award 20 wood to player 1 each time a house from player 2 is destroyed (even when player 2 builds new houses)?
BlamelessGerm
Mortal
posted 27 January 2003 01:02 AM
EDT (US)
2 / 2
Nah ES really screwed us by not adding accumulate attribute