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Age of Mythology Heaven » Forums » Scenario Design » Scenario Editor Wish/Bug List
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Topic Subject:Scenario Editor Wish/Bug List
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LicensedDevil
Mortal
posted 02 February 2003 05:20 PM EDT (US)         
There are so many of them, post below and I'll edit the list, then we know what problems there are and what to avoid.

1) Unit Create effect doesn't work online

2) Set Tech Status no longer works Fixed

3) GIVE US A UNIT EDITOR

4) An accumulate attribute for kills

5) Unit Teleport doesn't work online

6) Generating blank maps from blank maps isn't possible, you must first generate an rm then regenate the blank map.

7) Generating a large blank map half does it with the terrain, but leaves the rest the same.

8) There is only one 'random terrain' and it is awful, a way to get a completely flat map without having to use Elevation Sample would be nice.

9) Hiding the cursor when taking a screenshot in the file menu sometimes makes the cursor disappear completely, meaning you have to completely restart AoM to make it reappear.

10)Better Cinematics. We can only add a line and a half of dialogue, and being able to pitch in the editor would be nice.

11) Unit Categorisation into Norse, Greek, Egyptian, Gaia, as well as being able to place various upgrades of each unit, eg. Champion or Heavy Hoplite not just standard.

12) Better trigger naming. When you add a new trigger, it should be named Trigger_01, not Trigger_256. (This is community wide not just personal)

13) You should be able to pick individual wonders from the objects menu.

14) Unit Work should work with everything. For example, I wanted a norse ulfsark to build a lighthouse - doesn't work.

15) Campaign Editor.

16) Pull-down menus for various triggers (animations, render sky etc. should be in there).

17) Elimination of the "brush to small to paint water" message. All brushes should be able to paint watter.

18) Fix the unit in area condition to make it more user-friendly.

19) We want more SPC heroes! Just random heroes!

20) more Norse objects. The Norse seem like an after-thought in the editor. They have no custom buildings like the Greeks and Eggies, and they have no Cinematic Dead Bodies. They also have some sucky heroes to work with (2 dwarves, a Valkyrie, and some random guys). It just seems the Norse don't get as much as everyone else.

21) I'd love to be able to save brush sizes, for those times when you just can't keep working and have to leave for a bit, then come back and try to pick up where you left off... (God knows how the hell they'd do that)

22) More custom Scenario Editor Objects.

23) An animation Editor

24) When creating a blank map, a dropdown select box to select the default terrain (ie. other than grass).

25) AoMdefaultAI.xs doesn't handle diffculty differences, bugs in difficulty condition.

26) The editor should be more freindly to research techs - like there should be a little menu where you can set what technologies the player would immediatly research on startup. Similar to disabled tech list menu where you just pick off techs you want to disable, but instead you pick off techs you want to research immediatly. This isn't a hard thing i don't think. It could be worked into the syntax where it creates the same code as a "research tech" trigger when you select a tech to be researched. It could even be kicked up a notch where you could add timers to when a tech would be researched (and how many times).

27) There should be a button (or key) that you press to rotate through a unit's different upgrades and art. So you could have a 1st age house and a 4th age house for the same player, and it'll also save the hastle of having a player be in the 4th age just to get 4rth age building art.

28) For units you press something like Shift+C or something to rotate it's status as "Toxotes, Medium Toxotes, Champion Toxotes" etc.

29) Unit Teleport and Army Teleport don't work online.

30) Drop down menus everywhere rather that having to type the names etc. of things, eg. unit in area, render sky would make things one hell of a lot easier, and there's no reason why this shouldn't have been there in the first place, it's almost as though you don't want us to use the editor.

31) A way to force players to be a certain major god, or to limit the major gods available to the player.

32) In the editor you can't create teams before creating maps. Under FILE>NEW if you put 8 players, it assumes all 8 are against each other. You can't set up map defaults, diplomacy & etc first, then do "create map" under said circumstances. Otherwise, you have to move items around the map, remove mountains, add mountains, etc.

33) The AI just tweaks me out sometimes. I'll create a blank map, use the default AI, put 4 settlements around the computer TC, and then play. The computer won't recognize the settlements and therefore won't advance. Maybe this goes someplace else...

34) Cinematic Buildings

35) You can't playtest a scenario in other than easy level.

36) Grouping nullifies armies.

[This message has been edited by LicensedDevil (edited 04-11-2003 @ 05:54 PM).]

AuthorReplies:
Gibbons
Mortal
posted 22 February 2003 06:06 PM EDT (US)     26 / 34       
Another quirk... In the editor you can't create teams before creating maps. Under FILE>NEW if you put 8 players, it assumes all 8 are against each other. You can't set up map defaults, diplomacy & etc first, then do "create map" under said circumstances. Otherwise, you have to move items around the map, remove mountains, add mountains, etc.

And the AI just tweaks me out sometimes. I'll create a blank map, use the default AI, put 4 settlements around the computer TC, and then play. The computer won't recognize the settlements and therefore won't advance. Maybe this goes someplace else...

NEW EDIT ADD:

Nope, you can't do that. If you generate a map with 5 players so that 2 can be human and 3 can be PC, then move the town centers around, when you start the map, the AI remembers where it's original TC was, and tries to go there.

Dang this stupid editor...

[This message has been edited by Gibbons (edited 02-22-2003 @ 08:31 PM).]

kan_apo
Mortal
posted 23 February 2003 06:48 PM EDT (US)     27 / 34       

Quote:

Thats the link to it, but I'm not sure if its what your looking for. This kind of anim editing is for attaching things to units, like giving dwarves gigantic clubs. At the moment there isn't a tool that lets you change where their hands move and such. Sorry

Oh,you are right,i didn't know that.That's too bad.

WilliamtheBloody
Mortal
posted 23 February 2003 09:06 PM EDT (US)     28 / 34       
Okay, here's one I just came up with. I was trying to make a scenario with a town and it hit me-there are no cinematic buildings! There should be buildings like houses (not like the ones in RM, DM, and SPC- more ornate versions) and agoras so that towns could be made without always having to look like a warzone (ie. forts, barracks, etc.)

This is like in WCIII (I know, I know. WC suxx0rs and AoM rulzz!) whenever there is a town scene. You have houses and shops and civilians (not peons) to make it more 'towny'.

DBZ_Goku
Mortal
posted 23 February 2003 09:10 PM EDT (US)     29 / 34       
I think the lack of the ability to edit units - change name mostly - is one of the things that is a turn off in AoM, especially to peaple who mostly all the time only use the editor to create things like movie and game based RPGs. ex. DBZ was good game and could be really cool in AoM if it had a unit editor.
LicensedDevil
Mortal
posted 24 February 2003 12:03 PM EDT (US)     30 / 34       
I'd just like to point out that any half decent scenario designer will lynch you for saying that dbz is a good scenario...and that this is already on the list...

Licensed Devil
I'm here to kill your self belief
-=[SCN Punk Network]=-
-=[WebMaster]=-
SCN Punk Empires Editor Guide (or here)
crazy_mofo_
Mortal
posted 25 February 2003 02:20 AM EDT (US)     31 / 34       
Personaly all I've noticed, is that...Well...Usaly when you make something built off of the idea of something older, it should improve and become more user friendly, unfortunately it appears they have done the exact opposite. I'm quite annoyed with the AOM editor, and I wish it was like the AOC editor, I don't care about teleporting units, and all that garbage...I just want to be able to change my units, create them, and be able to task them to a spot...so I can make RPG's =\
crazy_mofo_
Mortal
posted 25 February 2003 02:23 AM EDT (US)     32 / 34       
I'd also like to add on to what Licensed Devil said...He's right anyone who is half decent would lynch you for saying that, personaly I was above average atleast with the scenario editor, I used it for quite a while, but AOM just annoys me...Ontop of that has anyone noticed how badly synced the sounds are? I hear like 3 grunts in a massive battle and thats it...in AOC you heard 1000 sounds in a battle of a large magnitude...I want my old AOC back...too bad the disc is screwed =(
LicensedDevil
Mortal
posted 28 February 2003 05:34 PM EDT (US)     33 / 34       
told ya goku :P

Licensed Devil
I'm here to kill your self belief
-=[SCN Punk Network]=-
-=[WebMaster]=-
SCN Punk Empires Editor Guide (or here)
LicensedDevil
Mortal
posted 04 March 2003 05:10 PM EDT (US)     34 / 34       
added a few more, keep em coming in...

Licensed Devil
I'm here to kill your self belief
-=[SCN Punk Network]=-
-=[WebMaster]=-
SCN Punk Empires Editor Guide (or here)
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