You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, TAG, nottud

Hop to:    
Welcome! You are not logged in. Please Login or Register.11 replies
Age of Mythology Heaven » Forums » Scenario Design » Wonder Triggers
Bottom
Topic Subject:Wonder Triggers
IrocNroll
Mortal
posted 03 March 2003 06:51 PM EDT (US)         
Im trying to make a scenerio where you have to Build a wonder, then defend it in a given time. And at the end of the time you are victorious. Can someone help me with the Trigger aspect of that please if possible.
AuthorReplies:
Kumar Shah
Mortal
posted 03 March 2003 07:10 PM EDT (US)     1 / 11       

after a wonder is built, put in a timer for the number of minutes you want the person to defend it.

After that timer gets over, put in a condition which checks if the building is destroyed or not (it it isnt playeris victorious, if it is hes dead).

OR

With the timer, put in a condition that if the building gets destroyed player loses, otherwise at end of timer he wins.


Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
IrocNroll
Mortal
posted 03 March 2003 07:29 PM EDT (US)     2 / 11       
Im kinda new to this sorry.....how do you put a trigger on something before its built?
LegoLink
Mortal
posted 04 March 2003 08:56 AM EDT (US)     3 / 11       
Do a Random Map and put the game type to Supremacy.
DaMijit
Mortal
(id: tobymac)
posted 04 March 2003 11:04 AM EDT (US)     4 / 11       
lol, that's what i was gonna say
IrocNroll
Mortal
posted 04 March 2003 11:52 AM EDT (US)     5 / 11       
I would do a random map but i have an Excellent map all made up i just want to put the Wonder Triggers in it now but have no clue how.
LicensedDevil
Mortal
posted 04 March 2003 01:15 PM EDT (US)     6 / 11       
hmmm, to put a trigger on something before it is built, use a ghost army, tut @ http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,8215,0,10

Licensed Devil
I'm here to kill your self belief
-=[SCN Punk Network]=-
-=[WebMaster]=-
SCN Punk Empires Editor Guide (or here)
WilliamtheBloody
Mortal
posted 04 March 2003 05:45 PM EDT (US)     7 / 11       
Licensed Devil: It might work, but IRocNRoll wants to actually BUILD the wonder-not use the army deploy effect. The only thing that I can think of is to have the wonder already in the scenario, and at a certain point send a message to the players that they must defend their wonders. Making it a ghost army won't work, seeing as you are building the wonder during the scenario.

The path of the damned is to walk alone for all eternity
/IPhear the Phang!I\
IIII/.......................\IIII
IIII.........................IIII
\II.........................II/
\I
.........................I/
LicensedDevil
Mortal
posted 05 March 2003 01:49 PM EDT (US)     8 / 11       
no, you can put a trigger other than deploy on a ghost army, you can have condition: army dead, and then use the ghost army...

Licensed Devil
I'm here to kill your self belief
-=[SCN Punk Network]=-
-=[WebMaster]=-
SCN Punk Empires Editor Guide (or here)
kan_apo
Mortal
posted 05 March 2003 02:11 PM EDT (US)     9 / 11       
Ok IrocNRoll consider your problem solved .Use the below triggers:

Trigger1
Status=active


Condition=Units in Area
Player=i.e. Player 1
Center unit = Any unkillable object
Unit = Wonder
Radius = 1000000
Operator= == or >=
Count = 1

Effect1=Counter: Add Timer
Start= x secs
End= 0 secs
Trigger= Trigger2 (This will activate trigger2 when the countdown ends)

Effect2=Fire Trigger
Trigger= Trigger3


Trigger2
Status=not active

Condition=Always

Effect=Set Player Won
Player= Player1


Trigger3
Status=not active

Condition=Units in Area
Player= Player 1
Center Unit=any unkillable object
Unit=Wonder
Radius=1000000
Operator= <
Count=1

Effect=Set Player Won
Player=Player 2

The first trigger will activate a counter when player 1 owns a wonder.Then when the countdown ends player 1 will
be victorius.The third trigger will be activated only after player 1 has a wonder and it will give victory to player 2 if the wonder is destroyed(unless player 1 owns more than one wonders )

kan_apo
Mortal
posted 05 March 2003 05:32 PM EDT (US)     10 / 11       
Uhh,a correction Iroc,do as above but instead of Units In Area condition use Player Unit Count one .
IrocNroll
Mortal
posted 05 March 2003 10:10 PM EDT (US)     11 / 11       
Thank you very much if i ever have any questions ill be sure to ask you again. Youve been great help.
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames