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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » "Shop"
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Topic Subject:"Shop"
jonnycartooney
Mortal
posted 05 March 2003 06:01 PM EDT (US)         
Hey,

Say I put an ox cart somewhere on a map, what triggers would I insert to enable you to choose something, and then buy it. I have ways of doing this, but I want to find out if there is another way than mine? Any suggesions?


--:: Jo NnYCaR tOoNeY::--
AomJunkie - Junkie Assistant
~ www.aomjunkie.com ~
The lighter side of Aom

AuthorReplies:
Byz
Mortal
(id: Byzantine_Warrior)
posted 05 March 2003 06:10 PM EDT (US)     1 / 4       
It requires a lot of triggers. You'll need to have objects around the cart to have people click on them. Then, you tell the player the wares for sale. Make triggers like:

Condition: IF Unit Selected (Flag by cart or something)
AND Player has >= 500 gold.

Effects: THEN Tribute, from player 1, to player 2, 500 gold
AND Create Unit (Item bought)

I hope it helps a little.


Byz
Tsunami Studios
"People are born to succeed, not fail." - Henry David Thoreau
jonnycartooney
Mortal
posted 05 March 2003 06:13 PM EDT (US)     2 / 4       
Yeah,

That was the only way I knew. I don't think there is another way then this then?


--:: Jo NnYCaR tOoNeY::--
AomJunkie - Junkie Assistant
~ www.aomjunkie.com ~
The lighter side of Aom

Byz
Mortal
(id: Byzantine_Warrior)
posted 05 March 2003 07:22 PM EDT (US)     3 / 4       
No there isn't I'm afraid. The "Chat Contains" condition in EE was very useful for instances like these.

Byz
Tsunami Studios
"People are born to succeed, not fail." - Henry David Thoreau
jonnycartooney
Mortal
posted 05 March 2003 07:33 PM EDT (US)     4 / 4       
Ic,

Well, thanks Byz, I tested some different methods, and it looks pretty good.


--:: Jo NnYCaR tOoNeY::--
AomJunkie - Junkie Assistant
~ www.aomjunkie.com ~
The lighter side of Aom

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