No use to you Editor guys, but finally!, the RMS has something that the editor don't!
rmSetGaiaCiv()
I suppose you could use it somehow - by perhaps creating a .xs script that the only thing it does is set the Gaia civ to what you want:
void main() {
rmSetGaiaCiv(cCivZeus);
}
then create a new scenario with that script as the starting point and see if you can place object as greeks...
This is the only thing that the RMS has over the editor. For the most part it seems that the RMS is an after thought to the editor.