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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » how to u put working underworld passages or healing-springs in my scenario?
Topic Subject:how to u put working underworld passages or healing-springs in my scenario?
oh SpanKy oh
posted 13 March 2003 01:24 PM EDT (US)         
I try and put them, but they wont work...

and ES should consider this as a bug, that must be fixed

Kumar Shah
posted 13 March 2003 02:23 PM EDT (US)     1 / 7       

When i last playtested a scenario, I saw 2 healing springs in them.

Also, have played scenarios with underworld passages, so you dont know how to put them.

And for god's sake, stop posting in every thread about this is a bug/this is a deffect/ES should do this.

Get your stuff right!!

Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
posted 13 March 2003 02:38 PM EDT (US)     2 / 7       
Have you considered the tip in the forum-faq?

Q: I placed down the Healing Spring, yet it does nothing! How do I make it work?
A: The healing spring is eyecandy, and does not work if you simply place it down as an object. You need to invoke the god power to make the healing spring work.

(id: PW_DarkKnight)
posted 13 March 2003 03:47 PM EDT (US)     3 / 7       
Yup, you need to invoke em.

oh SpanKy oh
posted 13 March 2003 11:52 PM EDT (US)     4 / 7       
yes but i dont want to invoce them, i want them to appear when the game starts
(id: CheeZy monkey)
posted 14 March 2003 00:26 AM EDT (US)     5 / 7       
Healing springs don't heal unless they're cast by a GP.

The underworld passages are eye candy too, however you can do this:

Condition: Object in area: Army 1 (group of units or whoever you want to be moved)
Effect: Teleport -> Army 1; area = other underworld passage.
Effect(optional): Camera cut -> set on the other underworld passage.

This won't work in multiplayer by the way.

So Get your stuff right damnit

CheeZy ex-HG Angel
WildFire Games - Artist, Lead Scenario Designer, Game Designer for 0 A.D.
"But really, stop fighting and listen to CheeZy when he says use good grammar." - Phantom_rider.
----Stuff I've Made----
posted 14 March 2003 00:54 AM EDT (US)     6 / 7       
Sometimes you have to play around with the invoke triggers just to get it to work right.

- The GP needs to be invoked where there is the LOS of some object owned by the player/comp invoking the power. (For the most part, I found out.)

- Plentys and other such GPs that are buildings or take up space often need a fairly large area to be able to invoke right.

(id: lp_usa)
posted 14 March 2003 10:47 AM EDT (US)     7 / 7       
only the gp works, but u can use the yard sticks just so you see where the god power will be executed, so u dont get confused.

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