I cannot figure out how to use the "Music Filename" Trigger... There are a ton of sounds in the scenarios like ambient and thunder and so forth. Using the Music Filename trigger I can get it to play any MP3 file, but not when I want it to.
You can say:
Trigger_1 (for example) (active)
Condition: Visible To Player (source unit/show)
Effect: Music Filename
Under the condition it just has a source unit button and a show button. So you would click a unit, then click source and it would lock onto that unit...
That doesn't make any friggin sense!!! It doesn't specify which player and it doesn't specify where that player should be.
What if I want the MP3 file that is thunder to play whenever a person gets into my forest area?
If you are interested in looking at a cool test scenario, cut and past this url and take a look:
http://www.smithysanvil.com/files/testing_forest.zip Pretty cool stuff. It's a forest path with rain, blowing leaves and thunder.